diff --git a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
index 5d552abe4380c30bce9b717b4659481ecdb6e30e..256a7f7cea10ef46568a20b58c4a72824e073b3d 100644
--- a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
+++ b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
@@ -1,195 +1,265 @@
-// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
-#include "NDisplayLaunchButton.h"
-
-#include "NDisplayLaunchButtonStyle.h"
-#include "NDisplayLaunchButtonSettings.h"
-#include "NDisplayLaunchButtonCommands.h"
-#include "Misc/MessageDialog.h"
-#include "Framework/MultiBox/MultiBoxBuilder.h"
-#include "Interfaces/IPluginManager.h"
-#include "Misc/EngineVersion.h"
-#include "Networking.h"
-#include "SocketHelper.h"
-#include "LevelEditor.h"
-#include "FileHelpers.h"
-
-DEFINE_LOG_CATEGORY(LogNDisplayLaunchButton);
-
-void FNDisplayLaunchButtonModule::StartupModule()
-{
-	const UNDisplayLaunchButtonSettings* Settings = GetDefault<UNDisplayLaunchButtonSettings>();
-	FNDisplayLaunchButtonStyle::Initialize();
-	FNDisplayLaunchButtonStyle::ReloadTextures();
-	FNDisplayLaunchButtonCommands::Register();
-
-	TSharedPtr<class FUICommandList> PluginCommands = MakeShareable(new FUICommandList);
-	PluginCommands->MapAction(
-		FNDisplayLaunchButtonCommands::Get().PluginAction,
-		FExecuteAction::CreateRaw(this, &FNDisplayLaunchButtonModule::PluginButtonClicked),
-		FCanExecuteAction());
-
-	FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
-	TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);
-	ToolbarExtender->AddToolBarExtension("Game", EExtensionHook::First, PluginCommands, FToolBarExtensionDelegate::CreateLambda([](FToolBarBuilder& Builder)
-	{
-		Builder.AddToolBarButton(FNDisplayLaunchButtonCommands::Get().PluginAction);
-	}));
-	LevelEditorModule.GetToolBarExtensibilityManager()->AddExtender(ToolbarExtender);	
-}
-
-void FNDisplayLaunchButtonModule::ShutdownModule()
-{
-	FNDisplayLaunchButtonStyle::Shutdown();
-	FNDisplayLaunchButtonCommands::Unregister();
-}
-
-void FNDisplayLaunchButtonModule::PluginButtonClicked()
-{
-	const UNDisplayLaunchButtonSettings* Settings = GetDefault<UNDisplayLaunchButtonSettings>();
-	if (Settings->LaunchType == ButtonLaunchType_NONE)
-	{
-		GEngine->AddOnScreenDebugMessage(-1, 3, FColor::White, TEXT("The Button is set to do nothing."));
-		return;
-	}
-
-	if(FModuleManager::Get().IsModuleLoaded("SteamVR") || FModuleManager::Get().IsModuleLoaded("OculusHMD"))
-	{
-		FText Title = FText::FromString("VR Plugin enabled.");
-		FMessageDialog::Open(EAppMsgType::Ok, FText::FromString("You have either SteamVR or OculusVR enabled in your project. This prevents NDisplay from working. You can switch them off in the 'Plugin' menu."), &Title);
-		return;
-	}
-
-	if (!UEditorLoadingAndSavingUtils::SaveDirtyPackagesWithDialog(true, true)) return;
-	
-	// minimize the root window to provide max performance for the preview.
-	TSharedPtr<SWindow> RootWindow = FGlobalTabmanager::Get()->GetRootWindow();
-	if (RootWindow.IsValid()) RootWindow->Minimize();
-	
-	if (Settings->LaunchType == ButtonLaunchType_ROLV)
-	{
-		FString EditorExecutable = "UE4Editor.exe";
-		FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Settings->RolvConfig.FilePath + "\"" + ((Settings->ROLVLogToProjectDir) ? (" -log ABSLOG=" + FPaths::ProjectDir() + "\\ROLV_Launch.log") : "");
-
-		FProcHandle VRPN;
-		ProjectorDisplayType ModeFromBefore = DisplayType_Error;
-		if (Settings->StartVRPN) VRPN = FPlatformProcess::CreateProc(*Settings->VRPNPath.FilePath, *FString("-f \"" + Settings->VRPNConfigPath.FilePath + "\" -millisleep 0"), false, false, false, nullptr, 0, nullptr, nullptr);
-		if (Settings->StartDTrack) SendToDTrack(Settings->DTrackIP, Settings->DTrackPort, "dtrack2 tracking start\0");
-		if (Settings->SwitchProjector) ModeFromBefore = SwitchProjectorToState(Settings->ProjectorIP, Settings->ProjectorPort, Settings->ProjectorType);
-
-		FProcHandle Instance = FPlatformProcess::CreateProc(*EditorExecutable, *(Parameters + " " + Settings->ROLVLaunchParameters), true, false, false, nullptr, 0, nullptr, nullptr);
-		FPlatformProcess::WaitForProc(Instance);
-
-		if (Settings->StartVRPN) FPlatformProcess::TerminateProc(VRPN);
-		FPlatformProcess::CloseProc(VRPN);
-		if (Settings->StartDTrack) SendToDTrack(Settings->DTrackIP, Settings->DTrackPort, "dtrack2 tracking stop\0");
-		if (Settings->SwitchProjector && ModeFromBefore != DisplayType_Error) SwitchProjectorToState(Settings->ProjectorIP, Settings->ProjectorPort, ModeFromBefore);
-	}
-
-	if (Settings->LaunchType == ButtonLaunchType_MiniCAVE)
-	{
-		FString Config = IPluginManager::Get().FindPlugin("NDisplayLaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg";
-		FString EditorExecutable = "UE4Editor.exe";
-		FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Config + "\" " + Settings->MiniCAVELaunchParameters;
-
-		const int Num_Nodes = 5;
-		FString Windows_Node_Specific_Commands[Num_Nodes] = {
-			"dc_node=node_floor WinX=720  WinY=300 ResX=480 ResY=480" + FString((Settings->MiniCAVELogMasterWindow) ? " -log" : "") + ((Settings->MiniCAVELogToProjectDirFloor) ? (" ABSLOG=" + FPaths::ProjectDir() + "\\MiniCave_Floor_Master.log") : "") + " " + Settings->MiniCAVEAdditionalLaunchParametersMaster,
-			"dc_node=node_front WinX=720  WinY=0   ResX=480 ResY=300" + ((Settings->MiniCAVELogToProjectDirFront) ? (" ABSLOG=" + FPaths::ProjectDir() + "\\MiniCave_Front.log") : ""),
-			"dc_node=node_left  WinX=420  WinY=300 ResX=300 ResY=480" + ((Settings->MiniCAVELogToProjectDirLeft) ? (" ABSLOG=" + FPaths::ProjectDir() + "\\MiniCave_Left.log") : ""),
-			"dc_node=node_right WinX=1200 WinY=300 ResX=300 ResY=480" + ((Settings->MiniCAVELogToProjectDirRight) ? (" ABSLOG=" + FPaths::ProjectDir() + "\\MiniCave_Right.log") : ""),
-			"dc_node=node_back  WinX=720  WinY=780 ResX=480 ResY=300" + ((Settings->MiniCAVELogToProjectDirBack) ? (" ABSLOG=" + FPaths::ProjectDir() + "\\MiniCave_Back.log") : "")
-		};
-
-		FProcHandle Processes[Num_Nodes];
-		for (int i = 0; i < Num_Nodes; i++)
-		{
-			Processes[i] = FPlatformProcess::CreateProc(*EditorExecutable, *(Parameters + " " + Windows_Node_Specific_Commands[i]), true, false, false, nullptr, 0, nullptr, nullptr);
-		}
-		FPlatformProcess::WaitForProc(Processes[0]); //wait for only one of them
-	}
-
-	if (Settings->LaunchType == ButtonLaunchType_TWO_SCREEN)
-	{
-		FString Config = IPluginManager::Get().FindPlugin("NDisplayLaunchButton")->GetBaseDir() + "/LaunchConfig/twoscreen.cfg";
-		FString EditorExecutable = "UE4Editor.exe";
-		FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Config + "\" " + Settings->TwoScreenLaunchParameters;
-
-		const int Num_Nodes = 2;
-		FString Windows_Node_Specific_Commands[Num_Nodes] = {
-			"dc_node=node_left  WinX=200 WinY=200 ResX=480 ResY=480" + FString((Settings->TwoScreenLogMasterWindow) ? " -log" : "") + ((Settings->TwoScreenLogToProjectDirLeft) ? (" ABSLOG=" + FPaths::ProjectDir() + "\\TwoScreen_Left_Master.log") : "") + " " + Settings->TwoScreenAdditionalLaunchParametersMaster,
-			"dc_node=node_right WinX=682 WinY=200 ResX=480 ResY=480" + ((Settings->TwoScreenLogToProjectDirRight) ? (" ABSLOG = " + FPaths::ProjectDir() + "\\TwoScreen_Right.log") : "")
-		};
-
-		FProcHandle Processes[Num_Nodes];
-		for (int i = 0; i < Num_Nodes; i++)
-		{
-			Processes[i] = FPlatformProcess::CreateProc(*EditorExecutable, *(Parameters + " " + Windows_Node_Specific_Commands[i]), true, false, false, nullptr, 0, nullptr, nullptr);
-		}
-		FPlatformProcess::WaitForProc(Processes[0]); //wait for only one of them
-	}
-
-	if (Settings->LaunchType == ButtonLaunchType_CAVE)
-	{
-		FProcHandle Instance = FPlatformProcess::CreateProc(
-			*Settings->CAVELaunchScriptPath.FilePath,
-			*("\"" + (FPaths::ConvertRelativePathToFull(".") + "/UE4Editor\"")
-				+ " " + FPaths::ConvertRelativePathToFull(FPaths::GetProjectFilePath())
-				+ " " + FString::FromInt(FEngineVersion::Current().GetMajor())
-				+ FString::FromInt(FEngineVersion::Current().GetMinor())),
-			true, false, false, nullptr, 0, nullptr, nullptr);
-		FPlatformProcess::WaitForProc(Instance);
-	}
-
-	if (RootWindow.IsValid()) RootWindow->Maximize();
-}
-
-void FNDisplayLaunchButtonModule::SendToDTrack(FString Address, int Port, FString Message)
-{
-	FSocket* Socket = USocketHelper::OpenSocket(Address, Port, "DTrackSocket");
-	if (!Socket) return;
-	if (USocketHelper::SendSocket(Socket, Message) <= 0) return;
-	FString Response = USocketHelper::ReceiveSocket<100>(Socket);
-	if (Response.Compare("dtrack2 ok") != 0)
-	{
-		UE_LOG(LogTemp, Error, TEXT("DTrack Command Failed. Response: '%s'"), *Response);
-	}
-	Socket->Shutdown(ESocketShutdownMode::ReadWrite);
-	Socket->Close();
-}
-
-//Returns old state
-ProjectorDisplayType FNDisplayLaunchButtonModule::SwitchProjectorToState(FString Address, int Port, ProjectorDisplayType State)
-{
-	ProjectorDisplayType ModeBefore = ProjectorDisplayType::DisplayType_Error;
-	FSocket* Socket = USocketHelper::OpenSocket(Address, Port, "ProjectorSocket");
-	if (!Socket) return ModeBefore;
-
-	//Get mode from before
-	if (USocketHelper::SendSocket(Socket, ":TDSM ?\r") <= 0) return ModeBefore;
-	FString Response = USocketHelper::ReceiveSocket<100>(Socket); //Response looks like: %001 TDSM 000000
-
-	if (!Response.IsEmpty())
-	{
-		int32 Position = 0;
-		Response.FindLastChar(' ', Position);
-		ModeBefore = static_cast<ProjectorDisplayType>(FCString::Atoi(*Response.RightChop(Position)));
-	}
-
-	if (Response.IsEmpty() || USocketHelper::SendSocket(Socket, ":TDSM " + FString::FromInt(State) + "\r") <= 0)
-	{
-		Socket->Shutdown(ESocketShutdownMode::ReadWrite);
-		Socket->Close();
-		return ModeBefore;
-	}
-	Response = USocketHelper::ReceiveSocket<100>(Socket);
-	if (Response.EndsWith(")"))
-	{
-		//Errors are marked like this
-		UE_LOG(LogTemp, Error, TEXT("Projector Type Change Failed. Response: '%s'"), *Response);
-	}
-	Socket->Shutdown(ESocketShutdownMode::ReadWrite);
-	Socket->Close();
-	return ModeBefore;
-}
-
-IMPLEMENT_MODULE(FNDisplayLaunchButtonModule, NDisplayLaunchButton)
+// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
+#include "NDisplayLaunchButton.h"
+
+#include "NDisplayLaunchButtonStyle.h"
+#include "NDisplayLaunchButtonSettings.h"
+#include "NDisplayLaunchButtonCommands.h"
+#include "Misc/MessageDialog.h"
+#include "Framework/MultiBox/MultiBoxBuilder.h"
+#include "Interfaces/IPluginManager.h"
+#include "Misc/EngineVersion.h"
+#include "Networking.h"
+#include "SocketHelper.h"
+#include "LevelEditor.h"
+#include "FileHelpers.h"
+#include "GameProjectGeneration/Public/GameProjectGenerationModule.h"
+#include "Interfaces/IProjectManager.h"
+
+DEFINE_LOG_CATEGORY(LogNDisplayLaunchButton);
+
+void FNDisplayLaunchButtonModule::StartupModule()
+{
+	const UNDisplayLaunchButtonSettings* Settings = GetDefault<UNDisplayLaunchButtonSettings>();
+	FNDisplayLaunchButtonStyle::Initialize();
+	FNDisplayLaunchButtonStyle::ReloadTextures();
+	FNDisplayLaunchButtonCommands::Register();
+
+	TSharedPtr<class FUICommandList> PluginCommands = MakeShareable(new FUICommandList);
+	PluginCommands->MapAction(
+		FNDisplayLaunchButtonCommands::Get().PluginAction,
+		FExecuteAction::CreateRaw(this, &FNDisplayLaunchButtonModule::PluginButtonClicked),
+		FCanExecuteAction());
+
+	FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
+	TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);
+	ToolbarExtender->AddToolBarExtension("Game", EExtensionHook::First, PluginCommands, FToolBarExtensionDelegate::CreateLambda([](FToolBarBuilder& Builder)
+	{
+		Builder.AddToolBarButton(FNDisplayLaunchButtonCommands::Get().PluginAction);
+	}));
+	LevelEditorModule.GetToolBarExtensibilityManager()->AddExtender(ToolbarExtender);	
+}
+
+void FNDisplayLaunchButtonModule::ShutdownModule()
+{
+	FNDisplayLaunchButtonStyle::Shutdown();
+	FNDisplayLaunchButtonCommands::Unregister();
+}
+
+/**
+ * Since some plugins interfere with nDisplay execution, this function can disable them
+ * @param PluginName - Name of the plugin to enable/disable
+ * @param NewState - The state to switch the plugin to
+ * @param OldState - Here the old state is stored AFTER the change
+ * @return true on Success
+ */
+bool FNDisplayLaunchButtonModule::ChangePluginStateAndStoreConfig(const FString PluginName, const bool NewState, bool& OldState) const
+{
+	const bool PreviousState = IPluginManager::Get().FindPlugin(PluginName)->IsEnabled();
+	
+	FText FailMessage;
+	FGameProjectGenerationModule::Get().TryMakeProjectFileWriteable(FPaths::GetProjectFilePath());
+	if (!IProjectManager::Get().SetPluginEnabled(PluginName, NewState, FailMessage))
+	{
+		FMessageDialog::Open(EAppMsgType::Ok, FailMessage);
+		return false;
+	}else
+	{
+		if (!IProjectManager::Get().SaveCurrentProjectToDisk(FailMessage))
+		{
+			FMessageDialog::Open(EAppMsgType::Ok, FailMessage);
+			return false;
+		}
+	}
+
+	OldState = PreviousState;
+	return true;
+}
+
+/**
+ * Get filename of the editor executable
+ */
+FString FNDisplayLaunchButtonModule::GetEditorExecutableName()
+{
+	return "UE4Editor.exe";
+}
+
+/**
+ * Get filename in the root dir of the project
+ */
+FString FNDisplayLaunchButtonModule::GetFilePathInProject(FString FileName)
+{
+	return FPaths::Combine(FPaths::ProjectDir(), FileName);
+}
+
+/**
+ * Get the path to one of the bundled configs
+ * @param ConfigName - Name of the config without extension
+ * @return Path as FString
+ */
+FString FNDisplayLaunchButtonModule::GetConfigPath(FString ConfigName)
+{
+	return FPaths::Combine(IPluginManager::Get().FindPlugin("NDisplayLaunchButton")->GetBaseDir(), "LaunchConfig", ConfigName + ".cfg");
+}
+
+/**
+ * Executed on click of the button in the toolbar
+ */
+void FNDisplayLaunchButtonModule::PluginButtonClicked()
+{
+	const UNDisplayLaunchButtonSettings* Settings = GetDefault<UNDisplayLaunchButtonSettings>();
+	/* Check if we need to do something */
+	if (Settings->LaunchType == ButtonLaunchType_NONE)
+	{
+		GEngine->AddOnScreenDebugMessage(-1, 3, FColor::White, TEXT("The Button is set to do nothing."));
+		return;
+	}
+	
+	/* Disable Plugins temporarily */
+	if(!ChangePluginStateAndStoreConfig("SteamVR", false, SteamVRState)) return;
+	if(!ChangePluginStateAndStoreConfig("OculusHMD", false, OculusVRState)) return;
+
+	/* Trigger Editor save. Needed, else old version will be launched every time */
+	if (!UEditorLoadingAndSavingUtils::SaveDirtyPackagesWithDialog(true, true)) return;
+	
+	/* minimize the root window to provide max performance for the previews. */
+	TSharedPtr<SWindow> RootWindow = FGlobalTabmanager::Get()->GetRootWindow();
+	if (RootWindow.IsValid()) RootWindow->Minimize();
+
+	/* Different Launch Types */
+	if (Settings->LaunchType == ButtonLaunchType_ROLV)
+	{
+		FString Parameters = FString::Printf(TEXT("\"%s\" -game dc_cfg=\"%s\" %s"),*FPaths::GetProjectFilePath(), *Settings->RolvConfig.FilePath, *((Settings->ROLVLogToProjectDir) ? ("-log ABSLOG=" + GetFilePathInProject("ROLV_Launch.log")) : ""));
+
+		FProcHandle VRPN;
+		ProjectorDisplayType ModeFromBefore = DisplayType_Error;
+		if (Settings->StartVRPN) VRPN = FPlatformProcess::CreateProc(*Settings->VRPNPath.FilePath, *FString::Printf(TEXT("-f \"%s\" -millisleep 0"), *Settings->VRPNConfigPath.FilePath), false, false, false, nullptr, 0, nullptr, nullptr);
+		if (Settings->StartDTrack) SendToDTrack(Settings->DTrackIP, Settings->DTrackPort, "dtrack2 tracking start\0");
+		if (Settings->SwitchProjector) ModeFromBefore = SwitchProjectorToState(Settings->ProjectorIP, Settings->ProjectorPort, Settings->ProjectorType);
+
+		FProcHandle Instance = FPlatformProcess::CreateProc(*GetEditorExecutableName(), *(Parameters + " " + Settings->ROLVLaunchParameters), true, false, false, nullptr, 0, nullptr, nullptr);
+		FPlatformProcess::WaitForProc(Instance);
+
+		if (Settings->StartVRPN) FPlatformProcess::TerminateProc(VRPN);
+		FPlatformProcess::CloseProc(VRPN);
+		if (Settings->StartDTrack) SendToDTrack(Settings->DTrackIP, Settings->DTrackPort, "dtrack2 tracking stop\0");
+		if (Settings->SwitchProjector && ModeFromBefore != DisplayType_Error) SwitchProjectorToState(Settings->ProjectorIP, Settings->ProjectorPort, ModeFromBefore);
+	}
+	else if (Settings->LaunchType == ButtonLaunchType_MiniCAVE)
+	{
+		const FString Parameters = FString::Printf(TEXT("\"%s\" -game dc_cfg=\"%s\" %s"),*FPaths::GetProjectFilePath(), *GetConfigPath("minicave"), *Settings->MiniCAVELaunchParameters);
+
+		const int Num_Nodes = 5;
+		FString Windows_Node_Specific_Commands[Num_Nodes] = {
+			"dc_node=node_floor WinX=720  WinY=300 ResX=480 ResY=480" + FString((Settings->MiniCAVELogMasterWindow) ? " -log" : "") + ((Settings->MiniCAVELogToProjectDirFloor) ? (" ABSLOG=" + GetFilePathInProject("MiniCave_Floor_Master.log")) : "") + " " + Settings->MiniCAVEAdditionalLaunchParametersMaster,
+			"dc_node=node_front WinX=720  WinY=0   ResX=480 ResY=300" + ((Settings->MiniCAVELogToProjectDirFront) ? (" ABSLOG=" + GetFilePathInProject("MiniCave_Front.log")) : ""),
+			"dc_node=node_left  WinX=420  WinY=300 ResX=300 ResY=480" + ((Settings->MiniCAVELogToProjectDirLeft) ?  (" ABSLOG=" + GetFilePathInProject("MiniCave_Left.log" )) : ""),
+			"dc_node=node_right WinX=1200 WinY=300 ResX=300 ResY=480" + ((Settings->MiniCAVELogToProjectDirRight) ? (" ABSLOG=" + GetFilePathInProject("MiniCave_Right.log")) : ""),
+			"dc_node=node_back  WinX=720  WinY=780 ResX=480 ResY=300" + ((Settings->MiniCAVELogToProjectDirBack) ?  (" ABSLOG=" + GetFilePathInProject("MiniCave_Back.log" )) : "")
+		};
+
+		FProcHandle Processes[Num_Nodes];
+		for (int i = 0; i < Num_Nodes; i++)
+		{
+			Processes[i] = FPlatformProcess::CreateProc(*GetEditorExecutableName(), *(Parameters + " " + Windows_Node_Specific_Commands[i]), true, false, false, nullptr, 0, nullptr, nullptr);
+		}
+		FPlatformProcess::WaitForProc(Processes[0]); //wait for only one of them
+	}
+	else if (Settings->LaunchType == ButtonLaunchType_TWO_SCREEN)
+	{
+		const FString Parameters = FString::Printf(TEXT("\"%s\" -game dc_cfg=\"%s\" %s"),*FPaths::GetProjectFilePath(), *GetConfigPath("twoscreen"), *Settings->TwoScreenLaunchParameters);
+		
+		const int Num_Nodes = 2;
+		FString Windows_Node_Specific_Commands[Num_Nodes] = {
+			"dc_node=node_left  WinX=200 WinY=200 ResX=480 ResY=480" + FString((Settings->TwoScreenLogMasterWindow) ? " -log" : "") + ((Settings->TwoScreenLogToProjectDirLeft) ? (" ABSLOG=" + GetFilePathInProject("TwoScreen_Left_Master.log")) : "") + " " + Settings->TwoScreenAdditionalLaunchParametersMaster,
+			"dc_node=node_right WinX=682 WinY=200 ResX=480 ResY=480" + ((Settings->TwoScreenLogToProjectDirRight) ? (" ABSLOG = " + GetFilePathInProject("TwoScreen_Right.log")) : "")
+		};
+
+		FProcHandle Processes[Num_Nodes];
+		for (int i = 0; i < Num_Nodes; i++)
+		{
+			Processes[i] = FPlatformProcess::CreateProc(*GetEditorExecutableName(), *(Parameters + " " + Windows_Node_Specific_Commands[i]), true, false, false, nullptr, 0, nullptr, nullptr);
+		}
+		FPlatformProcess::WaitForProc(Processes[0]); //wait for only one of them
+	}
+	else if (Settings->LaunchType == ButtonLaunchType_CAVE)
+	{
+		FProcHandle Instance = FPlatformProcess::CreateProc(
+			*Settings->CAVELaunchScriptPath.FilePath,
+			*("\"" + (FPaths::ConvertRelativePathToFull(".") + "/UE4Editor\"")
+				+ " " + FPaths::ConvertRelativePathToFull(FPaths::GetProjectFilePath())
+				+ " " + FString::FromInt(FEngineVersion::Current().GetMajor())
+				+ FString::FromInt(FEngineVersion::Current().GetMinor())),
+			true, false, false, nullptr, 0, nullptr, nullptr);
+		FPlatformProcess::WaitForProc(Instance);
+	}
+
+	/* Re-maximize Editor Window */
+	if (RootWindow.IsValid()) RootWindow->Maximize();
+
+	/* Restore Plugin States */
+	ChangePluginStateAndStoreConfig("SteamVR", SteamVRState, SteamVRState);
+	ChangePluginStateAndStoreConfig("OculusHMD", OculusVRState, OculusVRState);
+}
+
+/**
+ * Send a command to the DTrack controller
+ * @param Address - IP address of DTrack controller
+ * @param Port - Port to contact DTrack controller
+ * @param Message - Message to send
+ */
+void FNDisplayLaunchButtonModule::SendToDTrack(FString Address, int Port, FString Message)
+{
+	FSocket* Socket = USocketHelper::OpenSocket(Address, Port, "DTrackSocket");
+	if (!Socket) return;
+	if (USocketHelper::SendSocket(Socket, Message) <= 0) return;
+	FString Response = USocketHelper::ReceiveSocket<100>(Socket);
+	if (Response.Compare("dtrack2 ok") != 0)
+	{
+		UE_LOG(LogTemp, Error, TEXT("DTrack Command Failed. Response: '%s'"), *Response);
+	}
+	Socket->Shutdown(ESocketShutdownMode::ReadWrite);
+	Socket->Close();
+}
+
+/**
+ * Switch the display mode of the projector a 3D display mode or back
+ * @param Address - IP address of projector
+ * @param Port - Port to contact projector
+ * @param State - Switch to this state
+ * @return state of the projector before the change
+ */
+ProjectorDisplayType FNDisplayLaunchButtonModule::SwitchProjectorToState(FString Address, int Port, ProjectorDisplayType State)
+{
+	ProjectorDisplayType ModeBefore = ProjectorDisplayType::DisplayType_Error;
+	FSocket* Socket = USocketHelper::OpenSocket(Address, Port, "ProjectorSocket");
+	if (!Socket) return ModeBefore;
+
+	//Get mode from before
+	if (USocketHelper::SendSocket(Socket, ":TDSM ?\r") <= 0) return ModeBefore;
+	FString Response = USocketHelper::ReceiveSocket<100>(Socket); //Response looks like: %001 TDSM 000000
+
+	if (!Response.IsEmpty())
+	{
+		int32 Position = 0;
+		Response.FindLastChar(' ', Position);
+		ModeBefore = static_cast<ProjectorDisplayType>(FCString::Atoi(*Response.RightChop(Position)));
+	}
+
+	if (Response.IsEmpty() || USocketHelper::SendSocket(Socket, ":TDSM " + FString::FromInt(State) + "\r") <= 0)
+	{
+		Socket->Shutdown(ESocketShutdownMode::ReadWrite);
+		Socket->Close();
+		return ModeBefore;
+	}
+	Response = USocketHelper::ReceiveSocket<100>(Socket);
+	if (Response.EndsWith(")"))
+	{
+		//Errors are marked like this
+		UE_LOG(LogTemp, Error, TEXT("Projector Type Change Failed. Response: '%s'"), *Response);
+	}
+	Socket->Shutdown(ESocketShutdownMode::ReadWrite);
+	Socket->Close();
+	return ModeBefore;
+}
+
+IMPLEMENT_MODULE(FNDisplayLaunchButtonModule, NDisplayLaunchButton)
diff --git a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButton.h b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButton.h
index f23187186584483a8b8659954c52891ecfc35c9f..a0be9e65472caf84d7a54ba31d4a71e1a79b763f 100644
--- a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButton.h
+++ b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButton.h
@@ -1,29 +1,36 @@
-// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
-
-#pragma once
-
-#include "CoreMinimal.h"
-#include "Modules/ModuleManager.h"
-#include "NDisplayLaunchButtonSettings.h"
-#include "Logging/LogMacros.h"
-#include "Framework/MultiBox/MultiBoxBuilder.h"
-
-class FToolBarBuilder;
-class FMenuBuilder;
-
-DECLARE_LOG_CATEGORY_EXTERN(LogNDisplayLaunchButton, Log, All);
-
-class FNDisplayLaunchButtonModule : public IModuleInterface
-{
-public:
-
-	/** IModuleInterface implementation */
-	virtual void StartupModule() override;
-	virtual void ShutdownModule() override;
-
-	/** This function will be bound to Command. */
-	void PluginButtonClicked();
-
-	void SendToDTrack(FString Address, int Port, FString Message);
-	ProjectorDisplayType SwitchProjectorToState(FString Address, int Port, ProjectorDisplayType State);
-};
+// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include "CoreMinimal.h"
+#include "Modules/ModuleManager.h"
+#include "NDisplayLaunchButtonSettings.h"
+#include "Logging/LogMacros.h"
+#include "Framework/MultiBox/MultiBoxBuilder.h"
+
+class FToolBarBuilder;
+class FMenuBuilder;
+
+DECLARE_LOG_CATEGORY_EXTERN(LogNDisplayLaunchButton, Log, All);
+
+class FNDisplayLaunchButtonModule : public IModuleInterface
+{
+public:
+
+	/** IModuleInterface implementation */
+	virtual void StartupModule() override;
+	virtual void ShutdownModule() override;
+	bool ChangePluginStateAndStoreConfig(FString PluginName, bool NewState, bool& OldState) const;
+	static FString GetEditorExecutableName();
+	static FString GetFilePathInProject(FString FileName);
+	static FString GetConfigPath(FString ConfigName);
+
+	/** This function will be bound to Command. */
+	void PluginButtonClicked();
+
+	void SendToDTrack(FString Address, int Port, FString Message);
+	ProjectorDisplayType SwitchProjectorToState(FString Address, int Port, ProjectorDisplayType State);
+private:
+	bool SteamVRState = false;
+	bool OculusVRState = false;
+};
diff --git a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
index 3c298512948f5e6245e5f1e7aa18442739472377..fd45cae835cdbe1caafde73eaf6928dd1a2058da 100644
--- a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
+++ b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
@@ -1,153 +1,109 @@
-#pragma once
-#include "CoreMinimal.h"
-#include "Engine/EngineTypes.h"
-#include "Engine/DeveloperSettings.h"
-#include "NDisplayLaunchButtonSettings.generated.h"
-
-UENUM(BlueprintType)
-enum ProjectorDisplayType
-{
-	DisplayType_Off = 0 UMETA(DisplayName = "Off"),
-	DisplayType_Frame_Sequential = 1 UMETA(DisplayName = "Frame Sequential"),
-	DisplayType_Side_By_Side = 2 UMETA(DisplayName = "Side By Side"),
-	DisplayType_DualHead = 3 UMETA(DisplayName = "Dual Head"),
-	DisplayType_Error = 4 UMETA(Hidden)
-};
-
-UENUM(BlueprintType)
-enum ButtonLaunchType
-{
-	ButtonLaunchType_NONE UMETA(DisplayName = "Nothing"),
-	ButtonLaunchType_MiniCAVE UMETA(DisplayName = "MiniCAVE"),
-	ButtonLaunchType_TWO_SCREEN UMETA(DisplayName = "Two Screen"),
-	ButtonLaunchType_CAVE UMETA(DisplayName = "CAVE"),
-	ButtonLaunchType_ROLV UMETA(DisplayName = "ROLV")
-};
-
-UCLASS(config=Engine, defaultconfig, meta=(DisplayName="nDisplay Launch Button"))
-class UNDisplayLaunchButtonSettings : public UDeveloperSettings
-{
-	GENERATED_BODY()
-
-public:
-	UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Start "))
-	TEnumAsByte<ButtonLaunchType> LaunchType = ButtonLaunchType_MiniCAVE;
-
-	/*
-	 * TwoScreen Options
-	 */
-	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen", meta = (DisplayName = "Launch Parameters"))
-	FString TwoScreenLaunchParameters = "-dc_cluster -dc_dev_mono -windowed -fixedseed -notexturestreaming";
-	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen", meta = (DisplayName = "Additioanl Launch Parameters for Master"))
-	FString TwoScreenAdditionalLaunchParametersMaster = "";
-	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen|Log", meta = (DisplayName = "Open Log Window for Master Node"))
-	bool TwoScreenLogMasterWindow = true;
-	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen|Log", meta = (DisplayName = "Write Log for Floor-Left to Project Directory"))
-	bool TwoScreenLogToProjectDirLeft = true;
-	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen|Log", meta = (DisplayName = "Write Log for Front-Right to Project Directory"))
-	bool TwoScreenLogToProjectDirRight = false;
-
-	/*
-	 * Mini CAVE Options
-	 */
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE", meta = (DisplayName = "Launch Parameters"))
-	FString MiniCAVELaunchParameters = "-dc_cluster -dc_dev_mono -windowed -fixedseed -notexturestreaming";
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE", meta = (DisplayName = "Additioanl Launch Parameters for Master"))
-	FString MiniCAVEAdditionalLaunchParametersMaster = "-log";
-
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Open Log Window for Master Node"))
-	bool MiniCAVELogMasterWindow = true;
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Floor-Node to Project Directory"))
-	bool MiniCAVELogToProjectDirFloor = true;
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Front-Node to Project Directory"))
-	bool MiniCAVELogToProjectDirFront = false;
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Left-Node to Project Directory"))
-	bool MiniCAVELogToProjectDirLeft = false;
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Right-Node to Project Directory"))
-	bool MiniCAVELogToProjectDirRight = false;
-	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Back-Node to Project Directory"))
-	bool MiniCAVELogToProjectDirBack = false;
-
-	/*
-	 * CAVE Options
-	 */
-	UPROPERTY(EditAnywhere, config, Category = "General|CAVE", meta = (DisplayName = "Path to Launch Script"))
-	FFilePath CAVELaunchScriptPath;
-
-	/*
-	 * ROLV Options
-	 */
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV", meta = (DisplayName = "Path to the ROLV nDisplay Config"))
-	FFilePath RolvConfig;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV", meta = (DisplayName = "Launch Parameters"))
-	FString ROLVLaunchParameters = "-dc_cluster -nosplash -fixedseed -dx11 -dc_dev_side_by_side -notexturestreaming -fullscreen dc_node=node_main";
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV", meta = (DisplayName = "Write Log to Project Directory"))
-	bool ROLVLogToProjectDir = true;
-
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Change Projector Mode on Startup"))
-	bool SwitchProjector = true;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Switch to "))
-	TEnumAsByte<ProjectorDisplayType> ProjectorType;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Projector IP"))
-	FString ProjectorIP;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Projector Port"))
-	int ProjectorPort = 1025;
-
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|VRPN", meta = (DisplayName = "Start VRPN in the Background"))
-	bool StartVRPN = true;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|VRPN", meta = (DisplayName = "Path to VRPN Executable"))
-	FFilePath VRPNPath;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|VRPN", meta = (DisplayName = "Path to VRPN Config"))
-	FFilePath VRPNConfigPath;
-
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|DTRACK", meta = (DisplayName = "Start DTrack in the Background"))
-	bool StartDTrack = true;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|DTRACK", meta = (DisplayName = "DTrack IP"))
-	FString DTrackIP;
-	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|DTRACK", meta = (DisplayName = "DTrack Port"))
-	int DTrackPort = 50105;
-
-	//Macro used to shorten code
-#define PROPERTY_CONDITION_CHECK(Variable, Condition) if (InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(UNDisplayLaunchButtonSettings, Variable)) return Condition;
-
-	bool CanEditChange(const FProperty* InProperty) const override
-	{
-		const bool ParentVal = Super::CanEditChange(InProperty);
-
-		//TODO: This Code is not executed for all FFilePath Properties. Check if this works in 4.23 with the EditCondition Parser and remove this method
-
-		PROPERTY_CONDITION_CHECK(TwoScreenLaunchParameters, LaunchType == ButtonLaunchType_TWO_SCREEN)
-		PROPERTY_CONDITION_CHECK(TwoScreenAdditionalLaunchParametersMaster, LaunchType == ButtonLaunchType_TWO_SCREEN)
-		PROPERTY_CONDITION_CHECK(TwoScreenLogToProjectDirRight, LaunchType == ButtonLaunchType_TWO_SCREEN)
-		PROPERTY_CONDITION_CHECK(TwoScreenLogToProjectDirLeft, LaunchType == ButtonLaunchType_TWO_SCREEN)
-		PROPERTY_CONDITION_CHECK(TwoScreenLogMasterWindow, LaunchType == ButtonLaunchType_TWO_SCREEN)
-
-		PROPERTY_CONDITION_CHECK(MiniCAVELaunchParameters, LaunchType == ButtonLaunchType_MiniCAVE)
-		PROPERTY_CONDITION_CHECK(MiniCAVEAdditionalLaunchParametersMaster, LaunchType == ButtonLaunchType_MiniCAVE)
-		PROPERTY_CONDITION_CHECK(MiniCAVELogToProjectDirFloor, LaunchType == ButtonLaunchType_MiniCAVE)
-		PROPERTY_CONDITION_CHECK(MiniCAVELogToProjectDirFront, LaunchType == ButtonLaunchType_MiniCAVE)
-		PROPERTY_CONDITION_CHECK(MiniCAVELogToProjectDirLeft, LaunchType == ButtonLaunchType_MiniCAVE)
-		PROPERTY_CONDITION_CHECK(MiniCAVELogToProjectDirRight, LaunchType == ButtonLaunchType_MiniCAVE)
-		PROPERTY_CONDITION_CHECK(MiniCAVELogToProjectDirBack, LaunchType == ButtonLaunchType_MiniCAVE)
-		PROPERTY_CONDITION_CHECK(MiniCAVELogMasterWindow, LaunchType == ButtonLaunchType_MiniCAVE)
-
-		PROPERTY_CONDITION_CHECK(CAVELaunchScriptPath, LaunchType == ButtonLaunchType_CAVE)
-
-		PROPERTY_CONDITION_CHECK(RolvConfig, LaunchType == ButtonLaunchType_ROLV)
-		PROPERTY_CONDITION_CHECK(ROLVLaunchParameters, LaunchType == ButtonLaunchType_ROLV)
-		PROPERTY_CONDITION_CHECK(ROLVLogToProjectDir, LaunchType == ButtonLaunchType_ROLV)
-		PROPERTY_CONDITION_CHECK(SwitchProjector, LaunchType == ButtonLaunchType_ROLV)
-		PROPERTY_CONDITION_CHECK(ProjectorType, LaunchType == ButtonLaunchType_ROLV && SwitchProjector)
-		PROPERTY_CONDITION_CHECK(ProjectorIP, LaunchType == ButtonLaunchType_ROLV && SwitchProjector)
-		PROPERTY_CONDITION_CHECK(ProjectorPort, LaunchType == ButtonLaunchType_ROLV && SwitchProjector)
-		PROPERTY_CONDITION_CHECK(VRPNConfigPath, LaunchType == ButtonLaunchType_ROLV && StartVRPN)
-		PROPERTY_CONDITION_CHECK(StartVRPN, LaunchType == ButtonLaunchType_ROLV)
-		PROPERTY_CONDITION_CHECK(VRPNPath, LaunchType == ButtonLaunchType_ROLV && StartVRPN)
-		PROPERTY_CONDITION_CHECK(VRPNConfigPath, LaunchType == ButtonLaunchType_ROLV && StartVRPN)
-		PROPERTY_CONDITION_CHECK(StartDTrack, LaunchType == ButtonLaunchType_ROLV)
-		PROPERTY_CONDITION_CHECK(DTrackIP, LaunchType == ButtonLaunchType_ROLV && StartDTrack)
-		PROPERTY_CONDITION_CHECK(DTrackPort, LaunchType == ButtonLaunchType_ROLV && StartDTrack)
-
-		return ParentVal;
-	}
-};
+#pragma once
+#include "CoreMinimal.h"
+#include "Engine/EngineTypes.h"
+#include "Engine/DeveloperSettings.h"
+#include "NDisplayLaunchButtonSettings.generated.h"
+
+UENUM(BlueprintType)
+enum ProjectorDisplayType
+{
+	DisplayType_Off = 0 UMETA(DisplayName = "Off"),
+	DisplayType_Frame_Sequential = 1 UMETA(DisplayName = "Frame Sequential"),
+	DisplayType_Side_By_Side = 2 UMETA(DisplayName = "Side By Side"),
+	DisplayType_DualHead = 3 UMETA(DisplayName = "Dual Head"),
+	DisplayType_Error = 4 UMETA(Hidden)
+};
+
+UENUM(BlueprintType)
+enum ButtonLaunchType
+{
+	ButtonLaunchType_NONE UMETA(DisplayName = "Nothing"),
+	ButtonLaunchType_MiniCAVE UMETA(DisplayName = "MiniCAVE"),
+	ButtonLaunchType_TWO_SCREEN UMETA(DisplayName = "Two Screen"),
+	ButtonLaunchType_CAVE UMETA(DisplayName = "CAVE"),
+	ButtonLaunchType_ROLV UMETA(DisplayName = "ROLV")
+};
+
+UCLASS(config=Engine, defaultconfig, meta=(DisplayName="nDisplay Launch Button"))
+class UNDisplayLaunchButtonSettings : public UDeveloperSettings
+{
+	GENERATED_BODY()
+
+public:
+	UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Start "))
+	TEnumAsByte<ButtonLaunchType> LaunchType = ButtonLaunchType_MiniCAVE;
+
+	/*
+	 * TwoScreen Options
+	 */
+	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen", meta = (DisplayName = "Launch Parameters", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_TWO_SCREEN"))
+	FString TwoScreenLaunchParameters = "-dc_cluster -dc_dev_mono -windowed -fixedseed -notexturestreaming";
+	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen", meta = (DisplayName = "Additioanl Launch Parameters for Master", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_TWO_SCREEN"))
+	FString TwoScreenAdditionalLaunchParametersMaster = "";
+	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen|Log", meta = (DisplayName = "Open Log Window for Master Node", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_TWO_SCREEN"))
+	bool TwoScreenLogMasterWindow = true;
+	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen|Log", meta = (DisplayName = "Write Log for Floor-Left to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_TWO_SCREEN"))
+	bool TwoScreenLogToProjectDirLeft = true;
+	UPROPERTY(EditAnywhere, config, Category = "General|TwoScreen|Log", meta = (DisplayName = "Write Log for Front-Right to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_TWO_SCREEN"))
+	bool TwoScreenLogToProjectDirRight = false;
+
+	/*
+	 * Mini CAVE Options
+	 */
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE", meta = (DisplayName = "Launch Parameters", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	FString MiniCAVELaunchParameters = "-dc_cluster -dc_dev_mono -windowed -fixedseed -notexturestreaming";
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE", meta = (DisplayName = "Additioanl Launch Parameters for Master", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	FString MiniCAVEAdditionalLaunchParametersMaster = "-log";
+
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Open Log Window for Master Node", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	bool MiniCAVELogMasterWindow = true;
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Floor-Node to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	bool MiniCAVELogToProjectDirFloor = true;
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Front-Node to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	bool MiniCAVELogToProjectDirFront = false;
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Left-Node to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	bool MiniCAVELogToProjectDirLeft = false;
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Right-Node to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	bool MiniCAVELogToProjectDirRight = false;
+	UPROPERTY(EditAnywhere, config, Category = "General|MiniCAVE|Log", meta = (DisplayName = "Write Log for Back-Node to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_MiniCAVE"))
+	bool MiniCAVELogToProjectDirBack = false;
+
+	/*
+	 * CAVE Options
+	 */
+	UPROPERTY(EditAnywhere, config, Category = "General|CAVE", meta = (DisplayName = "Path to Launch Script", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_CAVE"))
+	FFilePath CAVELaunchScriptPath;
+
+	/*
+	 * ROLV Options
+	 */
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV", meta = (DisplayName = "Path to the ROLV nDisplay Config", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV"))
+	FFilePath RolvConfig;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV", meta = (DisplayName = "Launch Parameters", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV"))
+	FString ROLVLaunchParameters = "-dc_cluster -nosplash -fixedseed -dx11 -dc_dev_side_by_side -notexturestreaming -fullscreen dc_node=node_main";
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV", meta = (DisplayName = "Write Log to Project Directory", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV"))
+	bool ROLVLogToProjectDir = true;
+
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Change Projector Mode on Startup", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV"))
+	bool SwitchProjector = true;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Switch to ", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV && SwitchProjector"))
+	TEnumAsByte<ProjectorDisplayType> ProjectorType;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Projector IP", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV && SwitchProjector"))
+	FString ProjectorIP;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|Projector", meta = (DisplayName = "Projector Port", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV && SwitchProjector"))
+	int ProjectorPort = 1025;
+
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|VRPN", meta = (DisplayName = "Start VRPN in the Background", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV"))
+	bool StartVRPN = true;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|VRPN", meta = (DisplayName = "Path to VRPN Executable", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV && StartVRPN"))
+	FFilePath VRPNPath;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|VRPN", meta = (DisplayName = "Path to VRPN Config", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV && StartVRPN"))
+	FFilePath VRPNConfigPath;
+
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|DTRACK", meta = (DisplayName = "Start DTrack in the Background", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV"))
+	bool StartDTrack = true;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|DTRACK", meta = (DisplayName = "DTrack IP", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV && StartDTrack"))
+	FString DTrackIP;
+	UPROPERTY(EditAnywhere, config, Category = "General|ROLV|DTRACK", meta = (DisplayName = "DTrack Port", EditCondition="LaunchType==ButtonLaunchType::ButtonLaunchType_ROLV && StartDTrack"))
+	int DTrackPort = 50105;
+};