From e468f5860df0ce61fd7c4c786b08aa20bea873be Mon Sep 17 00:00:00 2001
From: Jonathan Wendt <wendt@vr.rwth-aachen.de>
Date: Mon, 3 Jun 2019 13:04:13 +0200
Subject: [PATCH] use UDisplayClusterSceneComponent for flystick

---
 Source/WidgetInteraction/Private/WidgetInteraction.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Source/WidgetInteraction/Private/WidgetInteraction.cpp b/Source/WidgetInteraction/Private/WidgetInteraction.cpp
index e328617..40b70e8 100644
--- a/Source/WidgetInteraction/Private/WidgetInteraction.cpp
+++ b/Source/WidgetInteraction/Private/WidgetInteraction.cpp
@@ -71,7 +71,7 @@ void FWidgetInteractionModule::OnWorldTickStart(ELevelTick level_tick, float val
     else {
       //if this is a cluster setup we attach it to the flystick
       name = TEXT("flystick");
-      component_class = UMotionControllerComponent::StaticClass();
+      component_class = UDisplayClusterSceneComponent::StaticClass();
     }
 
     auto parent_vec = vr_pawn->GetComponentsByClass(component_class);
@@ -85,7 +85,7 @@ void FWidgetInteractionModule::OnWorldTickStart(ELevelTick level_tick, float val
     }
 
     if (!success)
-      UE_LOG(LogTemp, Error, TEXT("Failed to load widget asset \"%s"), *name);
+      UE_LOG(LogTemp, Error, TEXT("Failed to load widget asset \"%s\", cannot attach widget interaction component"), *name);
   }
 }
 
-- 
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