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Commit ce9589d0 authored by jwendt's avatar jwendt
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update interaction ray mesh

parent a50ab5e4
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1 merge request!2Feature/update to new VRPawn structure and adding an interaction ray that is also available in shipping builds
This commit is part of merge request !2. Comments created here will be created in the context of that merge request.
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...@@ -12,12 +12,11 @@ ...@@ -12,12 +12,11 @@
UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() { UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() {
InteractionRay = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Interaction Ray")); InteractionRay = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Interaction Ray"));
FString PluginContentDir = IPluginManager::Get().FindPlugin(TEXT("WidgetInteraction"))->GetContentDir(); auto MeshAsset = ConstructorHelpers::FObjectFinder<UStaticMesh>(TEXT("/WidgetInteraction/Ray_Mesh"));
FString ray_mesh_name = TEXT("StaticMesh'") + PluginContentDir + TEXT("/Ray_Mesh.Ray_Mesh'");
auto MeshAsset = ConstructorHelpers::FObjectFinder<UStaticMesh>(*ray_mesh_name);
if (MeshAsset.Object != nullptr) if (MeshAsset.Object != nullptr)
{ {
InteractionRay->SetStaticMesh(MeshAsset.Object); InteractionRay->SetStaticMesh(MeshAsset.Object);
//InteractionRay->SetRelativeRotation(FRotator(0, 90, 0));
} }
} }
......
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