From 1c7f79af5c9292c34b7ac463c690ec6e18e8d7b1 Mon Sep 17 00:00:00 2001
From: jehret <ehret@vr.rwth-aachen.de>
Date: Wed, 11 Dec 2019 15:31:39 +0100
Subject: [PATCH] remove static

---
 .../WidgetInteraction/Private/VRWidgetInteractionComponent.cpp  | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp b/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp
index 60ec4ee..9e767ca 100644
--- a/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp
+++ b/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp
@@ -14,7 +14,7 @@ UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() {
 	InteractionRay = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Interaction Ray"));
 
 	//this ray model as a inlayed cross with flipped normals so it can be seen as a cross in desktop mode where the right hand is attached to the head
-	static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("/WidgetInteraction/Ray_Mesh"));
+	ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("/WidgetInteraction/Ray_Mesh"));
 	if (MeshAsset.Object != nullptr)
 	{
 		InteractionRay->SetStaticMesh(MeshAsset.Object);
-- 
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