diff --git a/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp b/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp index 60ec4ee67cf1a387038965357f619cca1375adbe..9e767cac5d6376c63578face3a9ede8487111d52 100644 --- a/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp +++ b/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp @@ -14,7 +14,7 @@ UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() { InteractionRay = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Interaction Ray")); //this ray model as a inlayed cross with flipped normals so it can be seen as a cross in desktop mode where the right hand is attached to the head - static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("/WidgetInteraction/Ray_Mesh")); + ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("/WidgetInteraction/Ray_Mesh")); if (MeshAsset.Object != nullptr) { InteractionRay->SetStaticMesh(MeshAsset.Object);