diff --git a/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp b/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp
index 60ec4ee67cf1a387038965357f619cca1375adbe..9e767cac5d6376c63578face3a9ede8487111d52 100644
--- a/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp
+++ b/Source/WidgetInteraction/Private/VRWidgetInteractionComponent.cpp
@@ -14,7 +14,7 @@ UVRWidgetInteractionComponent::UVRWidgetInteractionComponent() {
 	InteractionRay = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Interaction Ray"));
 
 	//this ray model as a inlayed cross with flipped normals so it can be seen as a cross in desktop mode where the right hand is attached to the head
-	static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("/WidgetInteraction/Ray_Mesh"));
+	ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("/WidgetInteraction/Ray_Mesh"));
 	if (MeshAsset.Object != nullptr)
 	{
 		InteractionRay->SetStaticMesh(MeshAsset.Object);