... | @@ -16,12 +16,10 @@ The Plugin requires to have the [RWTH VR Toolkit](https://devhub.vr.rwth-aachen. |
... | @@ -16,12 +16,10 @@ The Plugin requires to have the [RWTH VR Toolkit](https://devhub.vr.rwth-aachen. |
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For a more detailed C++ / Blueprint usage and a Documentation of the Plugins public functions, please check out the matching wiki page for each public Class and Enum:
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For a more detailed C++ / Blueprint usage and a Documentation of the Plugins public functions, please check out the matching wiki page for each public Class and Enum:
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* [VAReceiverActor](Documentation/VAReceiverActor)
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* [VAReceiverActor](Documentation/VAReceiverActor)
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* Actor handling the Connection and Scene Settings for the current world, as well as the Position updates for the Receiver. If there is no Receiver Actor placed in the Scene, there will be created a new one with Default values at Runtime.
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* Actor handling the Connection and Scene Settings for the current world, as well as the Position updates for the Receiver. If there is no Receiver Actor placed in the Scene, there will be created a new one with Default values at Runtime.
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* [VASoundSourceComponent](Documentation/VASoundSourceComponent)
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* Actor Component representing a Sound Source. Has to be attatched to something. It can have a graphical representation (for debugging, simply activate ask for debug in the ``VAReceiver`` actor and then click ``Yes```on the prompt on startup) and reflecitons, which can be created with the Reflection Walls
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* [VAReflectionWall](Documentation/VAReflectionWall)
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* [VAReflectionWall](Documentation/VAReflectionWall)
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* Actor representing a wall on which the Sound Sources should reflect on. Make sure that its shape alligns with the wall. Please make sure to use symmetrical Directivities for the Sound Sources due to the fact that the directivities cannot be mirrored among the wall.
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* Actor representing a wall on which the Sound Sources should reflect on. Make sure that its shape alligns with the wall. Please make sure to use symmetrical Directivities for the Sound Sources due to the fact that the directivities cannot be mirrored among the wall.
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* [VASoundSourceComponent](Documentation/VASoundSourceComponent)
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* Actor Component representing a Sound Source. Has to be attatched to something. It can have a graphical representation and reflecitons, which can be created with the Reflection Walls
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* [VAEnums](Documentation/VAEnmus)
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* All Enums used within the Plugin. At current state, only the EPlayAction is used for the Interface functions
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## Demo
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## Demo
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A demo for the plugin is prepared at [this repository](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-va-demo).
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A demo for the plugin is prepared at [this repository](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-va-demo).
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