... | @@ -9,30 +9,14 @@ Using the Version with the Python script has the adventage of not needing to Res |
... | @@ -9,30 +9,14 @@ Using the Version with the Python script has the adventage of not needing to Res |
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The Plugin requires to have the [nDisplayExtensions](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions) installed.
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The Plugin requires to have the [nDisplayExtensions](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions) installed.
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## Usage
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**Receiver Actor** (VAReceiverActor)
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Used for Connection Settings, World / Scene Settings and Position updates. If there is no Receiver Actor placed, a new one will be created at Runtime with Default Settings.
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** Reflection Wall ** (VAReflectionWall)
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## Usage
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For a more detailed C++ / Blueprint usage and a Documentation of the Plugins public functions, please check out the matching wiki page for each public Class and Enum:
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## Documentation
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For C++ / Blueprint usage and a Documentation of the Plugins public functions, please check out the matching wiki page for each public Class and Enum:
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* [VAEnums](Documentation/VAEnmus)
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* All Enums used within the Plugin
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* [VAReceiverActor](Documentation/VAReceiverActor)
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* [VAReceiverActor](Documentation/VAReceiverActor)
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* Actor i.a. handling the Connection and Scene Settings for the current world
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* Actor handling the Connection and Scene Settings for the current world, as well as the Position updates for the Receiver. If there is no Receiver Actor placed in the Scene, there will be created a new one with Default values at Runtime.
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* [VAReflectionWall](Documentation/VAReflectionWall)
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* [VAReflectionWall](Documentation/VAReflectionWall)
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* Actor representing a wall on which the Sound Sources should reflect on
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* Actor representing a wall on which the Sound Sources should reflect on. Make sure that its shape alligns with the wall.
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* [VASoundSourceComponent](Documentation/VASoundSourceComponent)
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* [VASoundSourceComponent](Documentation/VASoundSourceComponent)
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* Actor Component representing a Sound Source. |
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* Actor Component representing a Sound Source. Has to be attatched to something. It can have a graphical representation and reflecitons, which can be created with the Reflection Walls
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* [VAEnums](Documentation/VAEnmus)
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* All Enums used within the Plugin. At current state, only the EPlayAction is used for the Interface functions |
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