Update VA[...]SourceComponent authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -11,15 +11,7 @@ If you want to play audiofiles, you can store them somewhere in your Content fol ...@@ -11,15 +11,7 @@ If you want to play audiofiles, you can store them somewhere in your Content fol
**This list might not be up to date, so also check the headers for more information** **This list might not be up to date, so also check the headers for more information**
**General Settings** **General Settings**
* Sound Name: * Handle reflections:
* File of the sound *(either relative to the Unreal Content folder (**recommended**, when using VAServerLauncher) or relative to the VAServer data folder)*
* Action:
* Action of the Sound at start (``Stop``, ``Play``, ``Pause``)
* Play from x:
* Point in time of the sound file at the begining
* Loop:
* Whether too loop the sound or not
* Use reflections:
* Whether to reflect this sound source at the VAReflectionWalls * Whether to reflect this sound source at the VAReflectionWalls
* Sound Power: * Sound Power:
* The Power of the sound in Watts (The default value of 31.67 mW (105 dB re 10e-12 Watts) corresponds to 1 Pascal (94.0 dB SPL re 20e-6 Pascal ) in a distance of 1 m for spherical spreading.) * The Power of the sound in Watts (The default value of 31.67 mW (105 dB re 10e-12 Watts) corresponds to 1 Pascal (94.0 dB SPL re 20e-6 Pascal ) in a distance of 1 m for spherical spreading.)
...@@ -112,6 +104,16 @@ If you want to play audiofiles, you can store them somewhere in your Content fol ...@@ -112,6 +104,16 @@ If you want to play audiofiles, you can store them somewhere in your Content fol
* `GetBoneName()` * `GetBoneName()`
* Gets the name of the bone the sound source is attached to * Gets the name of the bone the sound source is attached to
**Spedifics for ``VAAudiofileSignalSource``**
* Sound Name:
* File of the sound *(either relative to the Unreal Content folder (**recommended**, when using VAServerLauncher) or relative to the VAServer data folder)*
* Action:
* Action of the Sound at start (``Stop``, ``Play``, ``Pause``)
* Play from x:
* Point in time of the sound file at the begining
* Loop:
* Whether too loop the sound or not
**For more information checkout the header file and comments there.** **For more information checkout the header file and comments there.**