Update Build VA dependencies for Linux authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -12,7 +12,7 @@ This is a short HowTo for updating the Linux VA binaries (i.e., libVABase.so and ...@@ -12,7 +12,7 @@ This is a short HowTo for updating the Linux VA binaries (i.e., libVABase.so and
* ``ccmake ..`` * ``ccmake ..``
* hit ``c`` for configure (ignore errors for now) * hit ``c`` for configure (ignore errors for now)
* deactivate ``ITA_VA_WITH_BINDING_CS`` * deactivate ``ITA_VA_WITH_BINDING_CS``
* toogle to advanced with ``t`` and then add to ``CMAKE_CXX_FLAGS``: ``-std=c++11 -nostdinc++ -I "/home/av006de/Unreal/UnrealEngine_4_26/Engine/Source/ThirdParty/Linux/LibCxx/include/c++/v1/"`` (*or the respective Unreal Version you are building for*). This way it links against the standard runtime library shipped with Unreal. * toogle to advanced with ``t`` and then add to ``CMAKE_CXX_FLAGS``: ``-std=c++11 -nostdinc++ -I "/home/av006de/Unreal/UnrealEngine_4_26/Engine/Source/ThirdParty/Linux/LibCxx/include/c++/v1/"`` ODER DOCH ``-static-libstdc++`` (*or the respective Unreal Version you are building for*). This way it links against the standard runtime library shipped with Unreal.
* hit ``g`` for generate * hit ``g`` for generate
* ``make -j`` * ``make -j``
* Now in the build/lib folder the libraries can be found, copy those to ``unreal-va-plugin\Source\VALibrary\lib``. * Now in the build/lib folder the libraries can be found, copy those to ``unreal-va-plugin\Source\VALibrary\lib``.
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