VAReceiverActor does not call Super::EndPlay, if the VA plugin was not started
VAReceiverActor::EndPlay (https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-va-plugin/-/blob/5.3/Source/VAPlugin/Private/VAReceiverActor.cpp?ref_type=heads#L161) does not call Super::EndPlay, if the VA plugin was not started, i.e. VAPlugin::GetWasStarted() returns false.
This results in an ensure failed to be fired (see Actor.cpp:2796 in AActor::RouteEndPlay). When launching the Unreal Editor vai the debugger, this also results in an break point being triggered when a level with an VAReciverActor ends and the VA plugin was not used.