From b3ccceaf408414af400beb5415a0094dac4cc53f Mon Sep 17 00:00:00 2001 From: Lab1 <account@vr.rwth-aachen.de> Date: Fri, 2 Dec 2022 12:31:38 +0100 Subject: [PATCH] minor improvements, needed for UE5 compatibility, but they should not hurt in 4.26 --- Source/VAPlugin/Private/VAReceiverActor.cpp | 2 +- Source/VAPlugin/VAPlugin.Build.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/VAPlugin/Private/VAReceiverActor.cpp b/Source/VAPlugin/Private/VAReceiverActor.cpp index a1ac14d..1503827 100644 --- a/Source/VAPlugin/Private/VAReceiverActor.cpp +++ b/Source/VAPlugin/Private/VAReceiverActor.cpp @@ -294,7 +294,7 @@ bool AVAReceiverActor::UpdateRealWorldPose() return false; } - AVirtualRealityPawn* VirtualRealityPawn = dynamic_cast<AVirtualRealityPawn*>(PlayerController->AcknowledgedPawn); + AVirtualRealityPawn* VirtualRealityPawn = Cast<AVirtualRealityPawn>(PlayerController->AcknowledgedPawn); if (VirtualRealityPawn == nullptr) { return false; diff --git a/Source/VAPlugin/VAPlugin.Build.cs b/Source/VAPlugin/VAPlugin.Build.cs index 59743de..3086fe4 100644 --- a/Source/VAPlugin/VAPlugin.Build.cs +++ b/Source/VAPlugin/VAPlugin.Build.cs @@ -63,7 +63,7 @@ public class VAPlugin : ModuleRules string LibPath = Path.Combine(ModuleDirectory, "..", "VALibrary", "lib"); PublicRuntimeLibraryPaths.Add(LibPath); - if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64)) + if (Target.Platform == UnrealTargetPlatform.Win64) { // Add the import library //PublicLibraryPaths.Add("VALibrary/lib"); -- GitLab