diff --git a/Source/VAPlugin/Private/VAReceiverActor.cpp b/Source/VAPlugin/Private/VAReceiverActor.cpp index a1ac14d07d18d916105b26a1738f91084b034467..15038277df73cff86ed2789e77e423870e1da8e9 100644 --- a/Source/VAPlugin/Private/VAReceiverActor.cpp +++ b/Source/VAPlugin/Private/VAReceiverActor.cpp @@ -294,7 +294,7 @@ bool AVAReceiverActor::UpdateRealWorldPose() return false; } - AVirtualRealityPawn* VirtualRealityPawn = dynamic_cast<AVirtualRealityPawn*>(PlayerController->AcknowledgedPawn); + AVirtualRealityPawn* VirtualRealityPawn = Cast<AVirtualRealityPawn>(PlayerController->AcknowledgedPawn); if (VirtualRealityPawn == nullptr) { return false; diff --git a/Source/VAPlugin/VAPlugin.Build.cs b/Source/VAPlugin/VAPlugin.Build.cs index 59743de81489cfe1ac4ab09317756ddfe63e2bb2..3086fe4038438135cc7b7015addcad7f6be28c10 100644 --- a/Source/VAPlugin/VAPlugin.Build.cs +++ b/Source/VAPlugin/VAPlugin.Build.cs @@ -63,7 +63,7 @@ public class VAPlugin : ModuleRules string LibPath = Path.Combine(ModuleDirectory, "..", "VALibrary", "lib"); PublicRuntimeLibraryPaths.Add(LibPath); - if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64)) + if (Target.Platform == UnrealTargetPlatform.Win64) { // Add the import library //PublicLibraryPaths.Add("VALibrary/lib");