diff --git a/Source/VAPlugin/Private/VAReceiverActor.cpp b/Source/VAPlugin/Private/VAReceiverActor.cpp
index a1ac14d07d18d916105b26a1738f91084b034467..15038277df73cff86ed2789e77e423870e1da8e9 100644
--- a/Source/VAPlugin/Private/VAReceiverActor.cpp
+++ b/Source/VAPlugin/Private/VAReceiverActor.cpp
@@ -294,7 +294,7 @@ bool AVAReceiverActor::UpdateRealWorldPose()
 			return false;
 		}
 
-		AVirtualRealityPawn* VirtualRealityPawn = dynamic_cast<AVirtualRealityPawn*>(PlayerController->AcknowledgedPawn);
+		AVirtualRealityPawn* VirtualRealityPawn = Cast<AVirtualRealityPawn>(PlayerController->AcknowledgedPawn);
 		if (VirtualRealityPawn == nullptr)
 		{
 			return false;
diff --git a/Source/VAPlugin/VAPlugin.Build.cs b/Source/VAPlugin/VAPlugin.Build.cs
index 59743de81489cfe1ac4ab09317756ddfe63e2bb2..3086fe4038438135cc7b7015addcad7f6be28c10 100644
--- a/Source/VAPlugin/VAPlugin.Build.cs
+++ b/Source/VAPlugin/VAPlugin.Build.cs
@@ -63,7 +63,7 @@ public class VAPlugin : ModuleRules
         string LibPath = Path.Combine(ModuleDirectory, "..", "VALibrary", "lib");
         PublicRuntimeLibraryPaths.Add(LibPath);
 
-        if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
+        if (Target.Platform == UnrealTargetPlatform.Win64)
         {
             // Add the import library
             //PublicLibraryPaths.Add("VALibrary/lib");