diff --git a/Source/VAPlugin/Private/VAReceiverActor.cpp b/Source/VAPlugin/Private/VAReceiverActor.cpp
index 794ada27190d04c570d6986d4ffef87cab73edaf..dae0ccdf0cf8289d8c19e138b7266317e0eeada0 100644
--- a/Source/VAPlugin/Private/VAReceiverActor.cpp
+++ b/Source/VAPlugin/Private/VAReceiverActor.cpp
@@ -57,7 +57,7 @@ void AVAReceiverActor::BeginPlay()
 	if (bAutomaticRemoteVAStart)
 	{
 		FVAPlugin::VAServerLauncher.StartVAServerLauncher(); //if possible
-		bStartedVAServer = FVAPlugin::VAServerLauncher.RemoteStartVAServer(GetIPAddress(), RemoteVAStarterPort, WhichVAServerVersionToStart);
+		bStartedVAServer = FVAPlugin::VAServerLauncher.RemoteStartVAServer(GetIPAddress(), RemoteVAStarterPort, WhichVAServerVersionToStart, VARendererIniFile);
 		if(bStartedVAServer){
 			FVAPlugin::SetUseVA(true);
 		}
diff --git a/Source/VAPlugin/Private/VAServerLauncher.cpp b/Source/VAPlugin/Private/VAServerLauncher.cpp
index 38a8abeea4d600ad2e0d77ba93e4614298d8be67..37b1ebd8e78bfcd65eb4ccd3d7f66ed717255ad5 100644
--- a/Source/VAPlugin/Private/VAServerLauncher.cpp
+++ b/Source/VAPlugin/Private/VAServerLauncher.cpp
@@ -13,7 +13,7 @@
 #include "VAPlugin.h"
 
 
-bool FVAServerLauncher::RemoteStartVAServer(const FString& Host, const int Port, const FString& VersionName)
+bool FVAServerLauncher::RemoteStartVAServer(const FString& Host, const int Port, const FString& VersionName, const FString& VARendererIniFile)
 {
 	if (!UVirtualRealityUtilities::IsMaster())
 	{
@@ -53,8 +53,18 @@ bool FVAServerLauncher::RemoteStartVAServer(const FString& Host, const int Port,
 	}
 	FVAUtils::LogStuff("[FVAServerLauncher::RemoteStartVAServer()]: Successfully connected to Launcher", false);
 
+	const bool bSendVARendererIni = !VARendererIniFile.IsEmpty();
+	if (bSendVARendererIni)
+	{
+		if (!SendFileToVAServer(VARendererIniFile))
+		{
+			FVAUtils::OpenMessageBox("[FVAServerLauncher::RemoteStartVAServer()]: VARenderer.ini file '" + VARendererIniFile +
+				"' could not be copied to VAServer. Does the file exist? See error log for additional info. VAServer will be launched with default settings.", true);
+		}
+	}
+
 	//Send requested version
-	TArray<uint8> RequestData = ConvertString(VersionName);	
+	TArray<uint8> RequestData = ConvertString(VersionName);
 	int BytesSend = 0;
 	VAServerLauncherSocket->Send(RequestData.GetData(), RequestData.Num(), BytesSend);
 	FVAUtils::LogStuff("[FVAServerLauncher::RemoteStartVAServer()]: Send " + FString::FromInt(BytesSend) + 
@@ -102,6 +112,7 @@ bool FVAServerLauncher::RemoteStartVAServer(const FString& Host, const int Port,
 		VAServerLauncherSocket = nullptr;
 		return false;
 	}
+
 	return true;
 }
 
diff --git a/Source/VAPlugin/Private/VAServerLauncher.h b/Source/VAPlugin/Private/VAServerLauncher.h
index 69db7155dafbde41e233020a9fddbda2fe1e0642..acc4b1f2a991a591b90f641036cfb0b9840c578e 100644
--- a/Source/VAPlugin/Private/VAServerLauncher.h
+++ b/Source/VAPlugin/Private/VAServerLauncher.h
@@ -7,7 +7,7 @@ class FVAServerLauncher
 public:
 	// Remote Start VAServer
 	bool RemoteStartVAServer(const FString& Host, int Port,
-	                                const FString& VersionName);
+	                                const FString& VersionName, const FString& VARendererIni = "");
 
 	bool StartVAServerLauncher();
 
diff --git a/Source/VAPlugin/Public/VAReceiverActor.h b/Source/VAPlugin/Public/VAReceiverActor.h
index ee7b7d59c2660d9ae7f8d841f58dc37f2cbd3a70..dfb9cd05bfce0a2658d02900f946e59f04c0e45c 100644
--- a/Source/VAPlugin/Public/VAReceiverActor.h
+++ b/Source/VAPlugin/Public/VAReceiverActor.h
@@ -47,7 +47,7 @@ protected:
 	bool bAskForDebugMode = false;
 
 	// Check if should try to use Python Automatic Remote star
-	UPROPERTY(EditAnywhere, meta = (DisplayName = "Use Automatic Remote VA Start via Python?", Category = "General Settings"))
+	UPROPERTY(EditAnywhere, meta = (DisplayName = "Use Automatic Remote VA Start via Python?", Category = "Connection"))
 	bool bAutomaticRemoteVAStart = true;
 
 	// Choose how to connect to the Server (automatic: build with windows connect with 127.0.0.1:12340, build with linux connect to cave)
@@ -88,6 +88,10 @@ protected:
 		"General Settings"))
 	FString WhichVAServerVersionToStart = TEXT("2020.a");
 
+	// Ini file with VA renderer settings. File will be sent to VAServer launcher on startup if not empty
+	UPROPERTY(EditAnywhere, meta = (DisplayName = "VARenderer.ini file", Category = "Connection"))
+	FString VARendererIniFile = TEXT("");
+
 	// Controller for global auraliztion modes
 	UPROPERTY(EditAnywhere, Instanced, NoClear, meta = (DisplayName = "Auraliztion Mode Controller", Category = "Auralization Modes"))
 		UVAAuralizationModeController* AuralizationModeController;