diff --git a/Source/VAPlugin/Private/SoundSource/VASoundSource.cpp b/Source/VAPlugin/Private/SoundSource/VASoundSource.cpp
index 4398f169da874689f1d920935296e7359c4bde1a..f18c61972a5ab5edc6e95e0d791c5b2ae09e0ff3 100644
--- a/Source/VAPlugin/Private/SoundSource/VASoundSource.cpp
+++ b/Source/VAPlugin/Private/SoundSource/VASoundSource.cpp
@@ -8,6 +8,7 @@
 #include "SoundSource/VASoundSourceRepresentation.h"
 
 #include "Engine/World.h"
+#include "Utility/VirtualRealityUtilities.h"
 
 
 // ****************************************************************** // 
@@ -73,7 +74,7 @@ void FVASoundSource::SetPosition(const FVector NewPosition)
 {
 	Position = NewPosition;
 
-	if (!FVAPlugin::SetSoundSourcePosition(SoundSourceID, Position))
+	if (!FVAPlugin::SetSoundSourcePosition(SoundSourceID, Position) && UVirtualRealityUtilities::IsMaster())
 	{
 		FVAUtils::LogStuff("[FVASoundSource::SetPosition()]:" +
 			FString(" Could not set sound source position in VA. Position of visual and auditive representation might mismatch now."), true);
@@ -86,7 +87,7 @@ void FVASoundSource::SetRotation(const FRotator NewRotation)
 {
 	Rotation = NewRotation;
 
-	if (!FVAPlugin::SetSoundSourceRotation(SoundSourceID, Rotation))
+	if (!FVAPlugin::SetSoundSourceRotation(SoundSourceID, Rotation) && UVirtualRealityUtilities::IsMaster())
 	{
 		FVAUtils::LogStuff("[FVASoundSource::SetRotation()]:" +
 			FString(" Could not set sound source rotation in VA. Orientation of visual and auditive representation might mismatch now."), true);
diff --git a/Source/VAPlugin/Private/VAReceiverActor.cpp b/Source/VAPlugin/Private/VAReceiverActor.cpp
index 467a79f5c2dbf276369504751181246966b22e7c..3505eda61bd636786f58b547f5a761e6f9d013a3 100644
--- a/Source/VAPlugin/Private/VAReceiverActor.cpp
+++ b/Source/VAPlugin/Private/VAReceiverActor.cpp
@@ -257,13 +257,28 @@ bool AVAReceiverActor::UpdateVirtualWorldPose()
 
 	if(TrackingSource == ETrackingSource::VirtualRealityPawn)
 	{
-		// Auralization Pose is coppled to the Virtual Reality Pawn, e.g, HMD, CAVE
-		FVector ViewPos;
-		FRotator ViewRot;
-		GetWorld()->GetFirstPlayerController()->GetPlayerViewPoint(ViewPos, ViewRot);
+		// Auralization Pose is coupled to the Virtual Reality Pawn, e.g, HMD, CAVE
+
+		AVirtualRealityPawn* VirtualRealityPawn = Cast<AVirtualRealityPawn>(GetWorld()->GetFirstPlayerController()->AcknowledgedPawn);
+		if (VirtualRealityPawn == nullptr)
+		{
+			return false;
+		}
+
+		USceneComponent* Head = VirtualRealityPawn->Head;
+
+		if (!Head)
+		{
+			return false;
+		}
+
+		FVector ViewPos = Head->GetComponentLocation();
+		FRotator ViewRot = Head->GetComponentRotation();
+		//Offset from ViewPoint (between eyes) to head center, rotate according to view rotation 
+		ViewPos += ViewRot.RotateVector(ViewpointToHeadcenterOffset);
 
 		bool bResult = true;
-		bResult &= FVAPlugin::SetSoundReceiverPosition(ReceiverID, ViewPos + ViewRot.RotateVector(ViewpointToHeadcenterOffset)); //Offset from ViewPoint (between eyes) to head center, rotate according to view rotation 
+		bResult &= FVAPlugin::SetSoundReceiverPosition(ReceiverID, ViewPos); 
 		bResult &= FVAPlugin::SetSoundReceiverRotation(ReceiverID, ViewRot);
 		return bResult;
 	}