diff --git a/Content/VATexture.uasset b/Content/VATexture.uasset
index 7ad1244c2bdb1edd70836ef3d0eb3c7095bfe014..e9efc1c6472a23a438bc07752b12b91a0e2addaf 100644
Binary files a/Content/VATexture.uasset and b/Content/VATexture.uasset differ
diff --git a/Source/VAPlugin/Private/VAPlugin.cpp b/Source/VAPlugin/Private/VAPlugin.cpp
index 9891d1ae01023aec0e603bf6167ed3a84c1ac0c0..98f614801ce7980c8b4aefaf1a8b9ef1e5e1296b 100644
--- a/Source/VAPlugin/Private/VAPlugin.cpp
+++ b/Source/VAPlugin/Private/VAPlugin.cpp
@@ -593,7 +593,7 @@ int FVAPluginModule::createNewSoundSource(std::string bufferID, std::string name
 
 		pVA->SetSoundSourceSignalSource(soundSourceID, bufferID);
 
-		pVA->SetSoundSourceDirectivity(soundSourceID, VADirectivityManager::getDefaultDirectivity()->getID());
+		// pVA->SetSoundSourceDirectivity(soundSourceID, VADirectivityManager::getDefaultDirectivity()->getID());
 
 		return soundSourceID;
 
diff --git a/Source/VAPlugin/Private/VASoundSourceRepresentation.cpp b/Source/VAPlugin/Private/VASoundSourceRepresentation.cpp
index b7d199f40ac3f6acd0579d37751b6904dfc652a6..dfa8b59c664e92f8a1331fe53ce3250e0d4632af 100644
--- a/Source/VAPlugin/Private/VASoundSourceRepresentation.cpp
+++ b/Source/VAPlugin/Private/VASoundSourceRepresentation.cpp
@@ -54,6 +54,9 @@ bool AVASoundSourceRepresentation::setPos(FVector pos)
 
 bool AVASoundSourceRepresentation::setRot(FRotator rot)
 {
+	FQuat quat(rot);
+	quat = quat * FQuat(FRotator(90,0,0));
+	rot = FRotator(quat);
 	sphereComp->SetWorldRotation(rot);
 	return true;
 }
diff --git a/Source/VAPlugin/Public/VASourceComponent.h b/Source/VAPlugin/Public/VASourceComponent.h
index 8f1532e91a36025358ca31aa9417d2ce60feebae..23fb501c870205258292e8fd8b98492d81e58441 100644
--- a/Source/VAPlugin/Public/VASourceComponent.h
+++ b/Source/VAPlugin/Public/VASourceComponent.h
@@ -11,7 +11,8 @@ UENUM()
 enum EDir {
 	DefaultHRIR,
 	manualFile,
-	phoneme
+	phoneme,
+	none
 };
 
 UENUM()
@@ -70,7 +71,7 @@ protected:
 
 	// Use the manual Offset for the position?
 	UPROPERTY(EditAnywhere, meta = (DisplayName = "Use Offset?",		Category = "Position"))
-		bool usePoseOffset = true;
+		bool usePoseOffset = false;
 
 	// Offset in Position
 	UPROPERTY(EditAnywhere, meta = (DisplayName = "Offset",				Category = "Position",			EditCondition = "usePoseOffset"))
@@ -78,7 +79,7 @@ protected:
 
 	// Offset in Rotation
 	UPROPERTY(EditAnywhere, meta = (DisplayName = "Offset Rotation",	Category = "Position",			EditCondition = "usePoseOffset"))
-		FRotator offsetRotation = FRotator(0, 90, 0);
+		FRotator offsetRotation = FRotator(0, 0, 0);
 
 	// Name of Bone bound to if Position is set to "Attatch to a Bone"
 	UPROPERTY(EditAnywhere, meta = (DisplayName = "Bone Name",			Category = "Position")) 
@@ -86,7 +87,7 @@ protected:
 
 	// Choose Directivity Setting for Receiver
 	UPROPERTY(EditAnywhere, meta = (DisplayName = "Directivity",		Category = "Directivity"))
-		TEnumAsByte<EDir> directivitySetting = EDir::DefaultHRIR;
+		TEnumAsByte<EDir> directivitySetting = EDir::none;
 
 	// File Name of the Directivity that sould be used
 	UPROPERTY(EditAnywhere, meta = (DisplayName = "Directivity by file name",	Category = "Directivity"))