Unreal produces byte order marks (BOM) for some reaseon (for possible solutions see #93), you can place and execute the following python code in the folder (``StudyFramework/StudyLogs``) where the phase csv files are:
<details><summary>RemoveBOMs</summary>
```python
importos
...
...
@@ -36,6 +37,9 @@ for filename in os.listdir("./"):