| 0 | 🟠 1 a | 🟠 1 b | 🟠 1 c | 🟠 2 a | 🟠 2 c | 🟠 2 b | 🔵 1 c | 🔵 1 a | 🔵 1 b | 🔵 2 c | 🔵 2 b | 🔵 2 a | 🟢 1 b | 🟢 1 c | 🟢 1 a | 🟢 2 b | 🟢 2 a | 🟢 2 c |
| 1 | 🟠 1 a | 🟠 1 c | 🟠 1 b | 🟠 2 c | 🟠 2 a | 🟠 2 b | 🔵 1 c | 🔵 1 b | 🔵 1 a | 🔵 2 b | 🔵 2 c | 🔵 2 a | 🟢 1 b | 🟢 1 a | 🟢 1 c | 🟢 2 a | 🟢 2 b | 🟢 2 c |
| 2 | 🟠 1 c | 🟠 1 a | 🟠 1 b | 🟠 2 c | 🟠 2 b | 🟠 2 a | 🔵 1 b | 🔵 1 c | 🔵 1 a | 🔵 2 b | 🔵 2 a | 🔵 2 c | 🟢 1 a | 🟢 1 b | 🟢 1 c | 🟢 2 a | 🟢 2 c | 🟢 2 b |
| 3 | 🟠 1 c | 🟠 1 b | 🟠 1 a | 🟠 2 b | 🟠 2 c | 🟠 2 a | 🔵 1 b | 🔵 1 a | 🔵 1 c | 🔵 2 a | 🔵 2 b | 🔵 2 c | 🟢 1 a | 🟢 1 c | 🟢 1 b | 🟢 2 c | 🟢 2 a | 🟢 2 b |
| 4 | 🟠 1 b | 🟠 1 c | 🟠 1 a | 🟠 2 b | 🟠 2 a | 🟠 2 c | 🔵 1 a | 🔵 1 b | 🔵 1 c | 🔵 2 a | 🔵 2 c | 🔵 2 b | 🟢 1 c | 🟢 1 a | 🟢 1 b | 🟢 2 c | 🟢 2 b | 🟢 2 a |
| 5 | 🟠 1 b | 🟠 1 a | 🟠 1 c | 🟠 2 a | 🟠 2 b | 🟠 2 c | 🔵 1 a | 🔵 1 c | 🔵 1 b | 🔵 2 c | 🔵 2 a | 🔵 2 b | 🟢 1 c | 🟢 1 b | 🟢 1 a | 🟢 2 b | 🟢 2 c | 🟢 2 a |
| 6 | 🟠 1 a | 🟠 1 b | 🟠 1 c | 🟠 2 a | 🟠 2 c | 🟠 2 b | 🔵 1 c | 🔵 1 a | 🔵 1 b | 🔵 2 c | 🔵 2 b | 🔵 2 a | 🟢 1 b | 🟢 1 c | 🟢 1 a | 🟢 2 b | 🟢 2 a | 🟢 2 c |
| ... |
Notice that the first ``inOrder`` factor ``Color`` is kept in order for all participants. ``Number``, however, while being kept in order for each level of ``Color``, jumps back and forth over the entire run.
# Combining ``EnBlock``, ``InOrder`` and ``Random``
If you want to have, e.g., always the same colored repetition next to each other, you can you ``EnBlock``