Update Packaging authored by Malte Christian Kögel's avatar Malte Christian Kögel
In this entry, some useful information regarding packaging will be collected. In this entry, some useful information regarding packaging will be collected.
# Recommended Settings for Packaging # Recommended Settings for Packaging
- In the project settings, make sure you set the **Game Default Map** to the map that contains the StudySetupActor. - In the project settings, make sure you set the **Game Default Map** to the map that contains the StudySetupActor.
- Deselect "Use Pak File", that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs) - **Deselect "Use Pak File"**, that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs)
### Transferring `Content`-Subdirectories ### Transferring `Content`-Subdirectories
By default UE will only transfer those subdirectories of the `Content`-folder, that contain .uasset-files used in the game. This means other files like .csv, .json, .wav will not be transferred automatically. Under `Project Settings->Additional Non-Asset Directories To Copy` you can specify directories (relative to the `Content`-folder) to be copied to the packaged game's directory. \ By default UE will only transfer those subdirectories of the `Content`-folder, that contain .uasset-files used in the game. This means other files like .csv, .json, .wav will not be transferred automatically. Under `Project Settings->Additional Non-Asset Directories To Copy` you can specify directories (relative to the `Content`-folder) to be copied to the packaged game's directory. \
**Note:** **Note:**
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