Update Packaging authored by Malte Christian Kögel's avatar Malte Christian Kögel
In this entry, some useful information regarding packaging will be collected.
# Recommended Settings for Packaging
- In the project settings, make sure you set the **Game Default Map** to the map that contains the StudySetupActor.
- Deselect "Use Pak File", that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs)
- **Deselect "Use Pak File"**, that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs)
### Transferring `Content`-Subdirectories
By default UE will only transfer those subdirectories of the `Content`-folder, that contain .uasset-files used in the game. This means other files like .csv, .json, .wav will not be transferred automatically. Under `Project Settings->Additional Non-Asset Directories To Copy` you can specify directories (relative to the `Content`-folder) to be copied to the packaged game's directory. \
**Note:**
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