@@ -9,10 +9,12 @@ By default UE will only transfer those subdirectories of the `Content`-folder, t
...
@@ -9,10 +9,12 @@ By default UE will only transfer those subdirectories of the `Content`-folder, t
- Be weary of what is copied. Sometimes a directory may be copied by default, but not all subdirectories/files it contains, because some sub-sub-directory contains a uasset. If you run into new errors with your packaged game, it is worthwhile to first check, whether all required files have been copied as expected.
- Be weary of what is copied. Sometimes a directory may be copied by default, but not all subdirectories/files it contains, because some sub-sub-directory contains a uasset. If you run into new errors with your packaged game, it is worthwhile to first check, whether all required files have been copied as expected.
- For non-uasset files, copying them manually after the fact should also work.
- For non-uasset files, copying them manually after the fact should also work.
# Running a Packaged Game in VR
# Running a Packaged Game
### Starting in VR Mode
To switch to VR mode, create a windows shortcut to the .exe, edit the shortcut file and to the entry in "Target" append " -vr". This shortcut will then launch the study in VR mode.
To switch to VR mode, create a windows shortcut to the .exe, edit the shortcut file and to the entry in "Target" append " -vr". This shortcut will then launch the study in VR mode.
# Debugging a Packaged Game
### Debugging a Packaged Game
It is possible to use the familiar Visual Studio Debugging functionality with packaged games. To do this:
It is possible to use the familiar Visual Studio Debugging functionality with packaged games. To do this:
1. Before Packaging: Enable the setting `Include Debug Files` in Project Settings and select `DebugGame` for Build Configuration.
1. Before Packaging: Enable the setting `Include Debug Files` in Project Settings and select `DebugGame` for Build Configuration.
2. After Packaging: In the folder where you saved your packaged build, navigate to `WindowsNoEditor/<Your_Project_Name>/Binaries/Win64/` and execute `<Your_Project_Name>-Win64-DebugGame.exe`.
2. After Packaging: In the folder where you saved your packaged build, navigate to `WindowsNoEditor/<Your_Project_Name>/Binaries/Win64/` and execute `<Your_Project_Name>-Win64-DebugGame.exe`.