... | @@ -9,10 +9,12 @@ By default UE will only transfer those subdirectories of the `Content`-folder, t |
... | @@ -9,10 +9,12 @@ By default UE will only transfer those subdirectories of the `Content`-folder, t |
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- Be weary of what is copied. Sometimes a directory may be copied by default, but not all subdirectories/files it contains, because some sub-sub-directory contains a uasset. If you run into new errors with your packaged game, it is worthwhile to first check, whether all required files have been copied as expected.
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- Be weary of what is copied. Sometimes a directory may be copied by default, but not all subdirectories/files it contains, because some sub-sub-directory contains a uasset. If you run into new errors with your packaged game, it is worthwhile to first check, whether all required files have been copied as expected.
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- For non-uasset files, copying them manually after the fact should also work.
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- For non-uasset files, copying them manually after the fact should also work.
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# Running a Packaged Game in VR
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# Running a Packaged Game
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### Starting in VR Mode
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To switch to VR mode, create a windows shortcut to the .exe, edit the shortcut file and to the entry in "Target" append " -vr". This shortcut will then launch the study in VR mode.
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To switch to VR mode, create a windows shortcut to the .exe, edit the shortcut file and to the entry in "Target" append " -vr". This shortcut will then launch the study in VR mode.
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# Debugging a Packaged Game
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### Debugging a Packaged Game
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It is possible to use the familiar Visual Studio Debugging functionality with packaged games. To do this:
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It is possible to use the familiar Visual Studio Debugging functionality with packaged games. To do this:
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1. Before Packaging: Enable the setting `Include Debug Files` in Project Settings and select `DebugGame` for Build Configuration.
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1. Before Packaging: Enable the setting `Include Debug Files` in Project Settings and select `DebugGame` for Build Configuration.
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2. After Packaging: In the folder where you saved your packaged build, navigate to `WindowsNoEditor/<Your_Project_Name>/Binaries/Win64/` and execute `<Your_Project_Name>-Win64-DebugGame.exe`.
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2. After Packaging: In the folder where you saved your packaged build, navigate to `WindowsNoEditor/<Your_Project_Name>/Binaries/Win64/` and execute `<Your_Project_Name>-Win64-DebugGame.exe`.
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