Update Packaging authored by Malte Christian Kögel's avatar Malte Christian Kögel
In this entry, some useful information regarding packaging will be collected. In this entry, some useful information regarding packaging will be collected.
# Before Packaging # Recommended Settings for Packaging
- In the project settings, make sure you set the **Game Default Map** to the map that contains the StudySetupActor. - In the project settings, make sure you set the **Game Default Map** to the map that contains the StudySetupActor.
- Deselect "Use Pak File", that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs) - Deselect "Use Pak File", that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs)
### Transferring `Content`-Subdirectories
By default UE will only transfer those subdirectories of the `Content`-folder, that contain .uasset-files used in the game. This means other files like .csv, .json, .wav will not be transferred automatically. Under `Project Settings->Additional Non-Asset Directories To Copy` you can specify directories (relative to the `Content`-folder) to be copied to the packaged game's directory. \
**Note:**
- It is not possible to transfer individual files that lie directly in the content directory.
- Be weary of what is copied. Sometimes a directory may be copied by default, but not all subdirectories/files it contains, because some sub-sub-directory contains a uasset. If you run into new errors with your packaged game, it is worthwhile to first check, whether all required files have been copied as expected.
- For non-uasset files, copying them manually after the fact should also work.
# Running a Packaged Game in VR # Running a Packaged Game in VR
To switch to VR mode, create a windows shortcut to the .exe, edit the shortcut file and to the entry in "Target" append " -vr". This shortcut will then launch the study in VR mode. To switch to VR mode, create a windows shortcut to the .exe, edit the shortcut file and to the entry in "Target" append " -vr". This shortcut will then launch the study in VR mode.
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