In this entry, some useful information regarding packaging will be collected.
# Before Packaging
- In the project settings, make sure you set the **Game Default Map** to the map that contains the StudySetupActor.
- Deselect "Use Pak File", that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs)
# Debugging a Packaged Game
It is possible to use the familiar Visual Studio Debugging functionality with packaged games. To do this:
1. Before Packaging: Enable the setting `Include Debug Files` in Project Settings and select `DebugGame` for Build Configuration.
2. After Packaging: In the folder where you saved your packaged build, navigate to `WindowsNoEditor/<Your_Project_Name>/Binaries/Win64/` and execute `<Your_Project_Name>-Win64-DebugGame.exe`.
3. In Visual Studio: Click on `Debugging->Attach To Process` and select the packaged process.
You can now read the debugging outputs, set breakpoints, etc.