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* Set game instance (``Settings -> Project Settings -> Maps&Modes``) to ``SFGameInstance``
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* Set game mode (``Settings -> Project Settings -> Maps&Modes``) Set to ``SFGameMode``
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* Potentially set the mouse to not be captured to use the UI (``Settings --> Project Settings --> Input --> Default Viewport Mouse Capture Mode = No Capture``), **should however not be necessary when using the latest ``RWTH VR Toolkit`` version.**
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* To use packages builds, e.g., CAVE, tick ``Settings --> Project Settings -> Packaging --> Cook everything in the project content directory``
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* To use packages builds, e.g., CAVE, tick ``Settings --> Project Settings -> Packaging --> Cook everything in the project content directory`` (more information in: [Packaging Section](Packaging)
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## Setup Phases and Factors etc.
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* This framework requires a Setup map (e.g., simply the Main level) which is started and contains a study setup, but is not part of the study itself. Add a SFStudySetup (``StudyFrameworkPlugin C++ Classes -> StudyFrameworkPlugin -> Public -> SFStudySetup``) actor to this level. In the properties section of this actor we can set up the study. Whenever a property of the StudySetup is changed, this change will automatically be saved to a JSON file, by default "StudySetup.json" located in the ```[ProjectDir]/StudyFramework``` folder. You can switch between different setup files, using the ```Select Setup File```-function. Note: Setup files have to be located on the same drive as the project folder.\
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