* The GazeTracker (e.g. ``USFGameInstance::Get()->GetGazeTracker()``) provides:
* The GazeTracker (e.g. ``USFGameInstance::Get()->GetGazeTracker()``) provides:
*``GetCurrentGazeTarget()``: returning the name (``TargetName`` or actor name) of the currently gaze at target or an empty string if nothing "gazeable" is looked at.
*``GetCurrentGazeTarget()``: returning the name (``TargetName`` or actor name) of the currently gaze at target or an empty string if nothing "gazeable" is looked at.
*``LaunchCalibration()`` to launch a calibration from code.
*``LaunchCalibration()`` to launch a calibration from code.
* :warning: NOT IMPLEMENTED YET :warning: logs the currently gaze at target name and the gaze direction per frame into the participant's log file.
* :warning: **NOT IMPLEMENTED YET** :warning: logs the currently gaze at target name and the gaze direction per frame into the participant's log file.