Update EyeTracking authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
* The GazeTracker (e.g. ``USFGameInstance::Get()->GetGazeTracker()``) provides: * The GazeTracker (e.g. ``USFGameInstance::Get()->GetGazeTracker()``) provides:
* ``GetCurrentGazeTarget()``: returning the name (``TargetName`` or actor name) of the currently gaze at target or an empty string if nothing "gazeable" is looked at. * ``GetCurrentGazeTarget()``: returning the name (``TargetName`` or actor name) of the currently gaze at target or an empty string if nothing "gazeable" is looked at.
* ``LaunchCalibration()`` to launch a calibration from code. * ``LaunchCalibration()`` to launch a calibration from code.
* :warning: NOT IMPLEMENTED YET :warning: logs the currently gaze at target name and the gaze direction per frame into the participant's log file. * :warning: **NOT IMPLEMENTED YET** :warning: logs the currently gaze at target name and the gaze direction per frame into the participant's log file.
# Prerequisite # Prerequisite
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