Update EyeTracking authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -13,4 +13,7 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the . ...@@ -13,4 +13,7 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the .
# Starting # Starting
As of now you need Admin rights to use eye tracking. Both ``SRanipalRuntime`` and ``Unreal`` have to be started with admin rights (if you use ``Visual Studio`` to start Unreal, just start Visual Studio with admin rights). For any HTC Vive Pro Eye eye tracking to work:
\ No newline at end of file * SR_Runtime needs to be started (as admin)
* Steam (VR) for me also needed to be started as admin
* For development potentially also Visual Studio starting Unreal need to be run as admin
\ No newline at end of file