@@ -13,4 +13,7 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the .
...
@@ -13,4 +13,7 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the .
# Starting
# Starting
As of now you need Admin rights to use eye tracking. Both ``SRanipalRuntime`` and ``Unreal`` have to be started with admin rights (if you use ``Visual Studio`` to start Unreal, just start Visual Studio with admin rights).
For any HTC Vive Pro Eye eye tracking to work:
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* SR_Runtime needs to be started (as admin)
* Steam (VR) for me also needed to be started as admin
* For development potentially also Visual Studio starting Unreal need to be run as admin