Update EyeTracking authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -14,8 +14,8 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the . ...@@ -14,8 +14,8 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the .
# Starting # Starting
For any HTC Vive Pro Eye eye tracking to work: For any HTC Vive Pro Eye eye tracking to work:
* Steam (VR) for me needed to be started as admin
* SR_Runtime needs to be started (as admin) * SR_Runtime needs to be started (as admin)
* Steam (VR) for me also needed to be started as admin
* For development potentially also Visual Studio starting Unreal need to be run as admin * For development potentially also Visual Studio starting Unreal need to be run as admin
If this is not done, eye calibration is not started correctly. If this is not done, eye calibration is not started correctly.
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