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Update EyeTracking
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Mar 10, 2022
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Jonathan Ehret
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EyeTracking.md
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@@ -14,8 +14,8 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the .
# Starting
For any HTC Vive Pro Eye eye tracking to work:
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Steam (VR) for me needed to be started as admin
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SR_Runtime needs to be started (as admin)
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Steam (VR) for me also needed to be started as admin
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For development potentially also Visual Studio starting Unreal need to be run as admin
If this is not done, eye calibration is not started correctly.
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