Update EyeTracking authored by Jonathan Ehret's avatar Jonathan Ehret
......@@ -14,8 +14,8 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the .
# Starting
For any HTC Vive Pro Eye eye tracking to work:
* Steam (VR) for me needed to be started as admin
* SR_Runtime needs to be started (as admin)
* Steam (VR) for me also needed to be started as admin
* For development potentially also Visual Studio starting Unreal need to be run as admin
If this is not done, eye calibration is not started correctly.
......
......