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Update EyeTracking
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Mar 10, 2022
by
Jonathan Ehret
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@@ -16,4 +16,8 @@ Also in your project you have to have the ``SRanpial`` plugin activated in the .
For any HTC Vive Pro Eye eye tracking to work:
*
SR_Runtime needs to be started (as admin)
*
Steam (VR) for me also needed to be started as admin
*
For development potentially also Visual Studio starting Unreal need to be run as admin
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*
For development potentially also Visual Studio starting Unreal need to be run as admin
If this is not done, eye calibration is not started correctly.
Some more insights can be found at:
[
Unreal Eye Tracking Demo Project
](
https://devhub.vr.rwth-aachen.de/VR-Group/unreal-eye-tracking/-/wikis/home
)
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