Update EyeTracking authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -17,3 +17,7 @@ For any HTC Vive Pro Eye eye tracking to work: ...@@ -17,3 +17,7 @@ For any HTC Vive Pro Eye eye tracking to work:
* SR_Runtime needs to be started (as admin) * SR_Runtime needs to be started (as admin)
* Steam (VR) for me also needed to be started as admin * Steam (VR) for me also needed to be started as admin
* For development potentially also Visual Studio starting Unreal need to be run as admin * For development potentially also Visual Studio starting Unreal need to be run as admin
If this is not done, eye calibration is not started correctly.
Some more insights can be found at: [Unreal Eye Tracking Demo Project](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-eye-tracking/-/wikis/home)
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