diff --git a/Source/StudyFrameworkPlugin/Public/SFStudySetup.h b/Source/StudyFrameworkPlugin/Public/SFStudySetup.h index 0fa3e4d8a956190b83ad5bc1c3251f4ebec6d1ab..2e883f2fd677a4675e8fc1b596be6b3cf81d8181 100644 --- a/Source/StudyFrameworkPlugin/Public/SFStudySetup.h +++ b/Source/StudyFrameworkPlugin/Public/SFStudySetup.h @@ -102,13 +102,13 @@ public: UPROPERTY(BlueprintReadOnly, EditAnywhere, meta = (Category = "Study Setup")) bool bPreloadAllMapsOnStart = true; - //whether to use custom participants which are asked for a startup (alternative is to simply use sequence number + //Whether to use custom participants which are asked for a startup (alternative is to simply use sequence number //as participant ID starting at 0 and counting up for each participant. UPROPERTY(BlueprintReadOnly, EditAnywhere, meta = (Category = "Study Setup")) bool bUseCustomParticipantIDs = false; - //this will allow studies to do no fading -in and -out when having two consecutive conditions on the same map - //instead OnFadedIn() is directly called. This also means that BeginPlay cannot be used to set up everything according to factor levels, + //This will allow studies to do no map change and fading -in and -out when having two consecutive conditions on the same map. + //This also means that BeginPlay cannot be used to set up everything according to factor levels, //since the map is not started/loaded anew. Developers need to take care themselves to clean up everything during OnFadedIn delegate calls UPROPERTY(BlueprintReadOnly, EditAnywhere, meta = (Category = "Study Setup")) bool bNoFadingOnSameMap = false;