diff --git a/Source/StudyFrameworkPlugin/Public/SFStudySetup.h b/Source/StudyFrameworkPlugin/Public/SFStudySetup.h
index 0fa3e4d8a956190b83ad5bc1c3251f4ebec6d1ab..2e883f2fd677a4675e8fc1b596be6b3cf81d8181 100644
--- a/Source/StudyFrameworkPlugin/Public/SFStudySetup.h
+++ b/Source/StudyFrameworkPlugin/Public/SFStudySetup.h
@@ -102,13 +102,13 @@ public:
 	UPROPERTY(BlueprintReadOnly, EditAnywhere, meta = (Category = "Study Setup"))
 	bool bPreloadAllMapsOnStart = true;
 
-	//whether to use custom participants which are asked for a startup (alternative is to simply use sequence number
+	//Whether to use custom participants which are asked for a startup (alternative is to simply use sequence number
 	//as participant ID starting at 0 and counting up for each participant.
 	UPROPERTY(BlueprintReadOnly, EditAnywhere, meta = (Category = "Study Setup"))
 	bool bUseCustomParticipantIDs = false;
 
-	//this will allow studies to do no fading -in and -out when having two consecutive conditions on the same map
-	//instead OnFadedIn() is directly called. This also means that BeginPlay cannot be used to set up everything according to factor levels,
+	//This will allow studies to do no map change and fading -in and -out when having two consecutive conditions on the same map.
+	//This also means that BeginPlay cannot be used to set up everything according to factor levels,
 	//since the map is not started/loaded anew. Developers need to take care themselves to clean up everything during OnFadedIn delegate calls
 	UPROPERTY(BlueprintReadOnly, EditAnywhere, meta = (Category = "Study Setup"))
 	bool bNoFadingOnSameMap = false;