diff --git a/Source/StudyFrameworkPlugin/Private/Logging/SFLogObject.cpp b/Source/StudyFrameworkPlugin/Private/Logging/SFLogObject.cpp index caf7358c187767103682791ef47dbe9be5fba4d1..b403a3b3579d6db24574effcae8ed6034d011e35 100644 --- a/Source/StudyFrameworkPlugin/Private/Logging/SFLogObject.cpp +++ b/Source/StudyFrameworkPlugin/Private/Logging/SFLogObject.cpp @@ -166,7 +166,7 @@ void USFLogObject::WriteGazeTrackingLogToFile() { } USFGazeTracker* GazeTracker = USFGameInstance::Get()->GetGazeTracker(); - if(!GazeTracker || GazeTracker->DataAlreadyLogged()) + if(!GazeTracker || (GazeTracker->IsTrackingEyes() && GazeTracker->DataAlreadyLogged())) { return; } diff --git a/Source/StudyFrameworkPlugin/Public/GazeTracking/SFGazeTracker.h b/Source/StudyFrameworkPlugin/Public/GazeTracking/SFGazeTracker.h index b6cebcf660754837fd166b778236b3efc85fb0c5..d07e3aa47ab0f7ecc05ddd0a67af5b6901af40de 100644 --- a/Source/StudyFrameworkPlugin/Public/GazeTracking/SFGazeTracker.h +++ b/Source/StudyFrameworkPlugin/Public/GazeTracking/SFGazeTracker.h @@ -86,7 +86,9 @@ private: UPROPERTY() TArray<AActor*> ActorsToIgnore; - bool bDataLogged = false; + //This is only relevant for when eyetracking is used: Set false once SranipalEyeData is updated, Set true after writing out current eyedata + //For Head Rotation, we always get up-to-date info while logging, then bDataLogged is ignored + bool bDataLogged = true; float EyeDataGatheringDelay; float TimeSinceLastEyeDataGather = 0.0f; #ifdef WITH_SRANIPAL