diff --git a/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp b/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp
index dcc74e6b964943a3e96046ef2e801aa00ae90e66..0569bb9af2f770032de8ded711ce64ad1195d8d0 100644
--- a/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp
+++ b/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp
@@ -98,7 +98,8 @@ void USFConditionListEntry::GoTo()
 void USFConditionListEntry::UpdateData()
 {
 	IsActive = USFGameInstance::Get()->GetParticipant()->GetCurrentCondition() == Condition && USFGameInstance::Get()->
-		GetParticipant()->GetCurrentCondition()->WasStarted();
+		GetParticipant()->GetCurrentCondition()->WasStarted() && USFGameInstance::Get()->IsStarted();
+	//the last part IsStarted() is needed when continuing a run where the first condition was already started
 	IsDone = Condition->IsFinished();
 
 	if (IsHeader)
diff --git a/Source/StudyFrameworkPlugin/Private/HUD/SFMasterHUD.cpp b/Source/StudyFrameworkPlugin/Private/HUD/SFMasterHUD.cpp
index b91bdd7e9b398df6e01a271cc3fa503c45774e6a..e118d4b1be8cf305c96669f82a0bfe902a28bc9f 100644
--- a/Source/StudyFrameworkPlugin/Private/HUD/SFMasterHUD.cpp
+++ b/Source/StudyFrameworkPlugin/Private/HUD/SFMasterHUD.cpp
@@ -101,7 +101,7 @@ void ASFMasterHUD::BeginPlay()
 		SetNextConditionButtonVisibility(ESlateVisibility::Collapsed);
 	}
 
-	if (USFGameInstance::Get()->GetParticipant() && USFGameInstance::Get()->GetParticipant()->GetAllConditions()[0]->IsFinished())
+	if (USFGameInstance::Get()->IsContinueStudyStart())
 	{
 		Cast<UTextBlock>(HUDWidget->GetStartButton()->GetAllChildren()[0])->SetText(
 			FText::FromString("Continue Study"));
diff --git a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
index 15f0a96f9726ffc1c9ceef6ebda2e9e55632b149..c138a6a6fdd0c07ebcb315d852c92885bd2b79ee 100644
--- a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
+++ b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
@@ -381,7 +381,7 @@ bool USFGameInstance::StartStudy()
 		return false;
 	}
 
-	if (!StartCondition)
+	if (!bInDebugMode)
 	{
 		//we are actually doing a real start and not just a "debug-start"
 		if (!Participant->StartStudy())
@@ -625,6 +625,11 @@ bool USFGameInstance::IsInDebugMode() const
 	return bInDebugMode;
 }
 
+bool USFGameInstance::IsContinueStudyStart() const
+{
+	return !bInDebugMode && StartCondition;
+}
+
 bool USFGameInstance::HasEnded() const
 {
 	return bStudyEnded;
diff --git a/Source/StudyFrameworkPlugin/Public/SFGameInstance.h b/Source/StudyFrameworkPlugin/Public/SFGameInstance.h
index c4c1b5e40275f200d7b5c2f8e5ba64fe2efc7010..051d561dac3a89761439fd65a5a783c867a21f66 100644
--- a/Source/StudyFrameworkPlugin/Public/SFGameInstance.h
+++ b/Source/StudyFrameworkPlugin/Public/SFGameInstance.h
@@ -72,12 +72,15 @@ public:
 	UFUNCTION(BlueprintCallable)
 	bool IsInDebugMode() const;
 
+	UFUNCTION(BlueprintCallable)
+	bool IsContinueStudyStart() const;
+
 
 	//Whether the study is done (this is actually only true for a short duration), as once faded out Unreal is quit
 	UFUNCTION(BlueprintCallable)
 	bool HasEnded() const;
 
-	
+
 
 	//the time that passed since the start of the study in seconds
 	UFUNCTION(BlueprintCallable)