From ad529cf3b6fec01a878a191ef7fac3d83c04cf53 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20K=C3=BChlem?= <kuehlem@vr.rwth-aachen.de> Date: Tue, 29 Apr 2025 13:35:16 +0200 Subject: [PATCH] fix: GetFactorLevel() causes a crash, if the there is no valid condition (yet) Altough the method was designed for returning an invalid/absent factore level --- Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp index 673cf42..e610dac 100644 --- a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp +++ b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp @@ -762,7 +762,9 @@ FString USFGameInstance::GetFactorLevel(FString FactorName) const { return "ParticipantNotSet"; } - if (Participant->GetCurrentCondition()->FactorLevels.Contains(FactorName)) + + const auto* Condition = Participant->GetCurrentCondition(); + if (Condition != nullptr && Condition->FactorLevels.Contains(FactorName)) { return Participant->GetCurrentCondition()->FactorLevels[FactorName]; } -- GitLab