diff --git a/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp b/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp index e40d889e336e99f0c973148b1b55ffa38b99db59..9c07c986e75e7ff23befce9709218d9ae3a50a83 100644 --- a/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp +++ b/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp @@ -3,7 +3,7 @@ #include "HUD/SFFadeHandler.h" #if WITH_EDITOR -#include "EditorWidgets/Public/EditorWidgets.h" +#include "EditorWidgets.h" #endif #include "Kismet/GameplayStatics.h" #include "SFGameInstance.h" diff --git a/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs b/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs index c9ba96eb9937ae4ef2f542c0abb6dac69bc757cb..0b4fb3e4512fb0ab210574a7176f631d5255fc79 100644 --- a/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs +++ b/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs @@ -68,7 +68,7 @@ public class StudyFrameworkPlugin : ModuleRules //this is needed to register on Editor delegates, i.e., BeginPIE and EndPIE, but only in Editor builds if (Target.bBuildEditor == true) { - PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "EditorInteractiveToolsFramework" }); + PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "EditorInteractiveToolsFramework", "EditorWidgets" }); } //check for SRanipal which we would need if eyetracking should be used