diff --git a/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp b/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp
index e40d889e336e99f0c973148b1b55ffa38b99db59..9c07c986e75e7ff23befce9709218d9ae3a50a83 100644
--- a/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp
+++ b/Source/StudyFrameworkPlugin/Private/HUD/SFFadeHandler.cpp
@@ -3,7 +3,7 @@
 #include "HUD/SFFadeHandler.h"
 
 #if WITH_EDITOR
-#include "EditorWidgets/Public/EditorWidgets.h"
+#include "EditorWidgets.h"
 #endif
 #include "Kismet/GameplayStatics.h"
 #include "SFGameInstance.h"
diff --git a/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs b/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs
index c9ba96eb9937ae4ef2f542c0abb6dac69bc757cb..0b4fb3e4512fb0ab210574a7176f631d5255fc79 100644
--- a/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs
+++ b/Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs
@@ -68,7 +68,7 @@ public class StudyFrameworkPlugin : ModuleRules
         //this is needed to register on Editor delegates, i.e., BeginPIE and EndPIE, but only in Editor builds
         if (Target.bBuildEditor == true)
         {
-            PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "EditorInteractiveToolsFramework" });
+            PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "EditorInteractiveToolsFramework", "EditorWidgets" });
         }
 
         //check for SRanipal which we would need if eyetracking should be used