diff --git a/Source/StudyFrameworkPlugin/Private/HUD/SFHUDWidget.cpp b/Source/StudyFrameworkPlugin/Private/HUD/SFHUDWidget.cpp
index df79be05cdd19a398f010f07d1872966a07d36f3..1d611f47db009d81f23cb555e03b3ea506718a0f 100644
--- a/Source/StudyFrameworkPlugin/Private/HUD/SFHUDWidget.cpp
+++ b/Source/StudyFrameworkPlugin/Private/HUD/SFHUDWidget.cpp
@@ -89,7 +89,6 @@ void USFHUDWidget::AddLogMessage(const FString& Text)
 
 void USFHUDWidget::ClearWidget()
 {
-	//TODO Clear Debug as well? When is this called?
 	SetCondition({});
 	SetParticipant("???");
 	SetPhase("???");
@@ -99,7 +98,6 @@ void USFHUDWidget::ClearWidget()
 FHUDSavedData USFHUDWidget::GetData()
 {
 	FHUDSavedData Data;
-	//Data.bInDebugMode = bInDebugMode; // TODO: Do we want to save, whether data has been collected in debug mode? Or should we treat it the same? What happens, if the first half is collected in debug mode, the second half in normal mode
 	Data.Status = StatusTextBox->GetText().ToString();
 	Data.Participant = ParticipantTextBox->GetText().ToString();
 	Data.Phase = PhaseTextBox->GetText().ToString();
@@ -110,8 +108,6 @@ FHUDSavedData USFHUDWidget::GetData()
 
 void USFHUDWidget::SetData(FHUDSavedData Data)
 {
-	//TODO Do we want this?
-	//SetbInDebugMode(bInDebugMode);
 	if (Data.Status.StartsWith("Status:"))
 		StatusTextBox->SetText(FText::FromString(Data.Status));
 	else
diff --git a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
index 992ac5a2ef3572a5665f8ef1b23787d73f773ead..9f5c1e7902b250d16f147a2326fc708d594d9ad8 100644
--- a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
+++ b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
@@ -765,6 +765,9 @@ void USFGameInstance::OnFadedIn()
 	if(Participant && Participant->GetCurrentCondition())
 	{
 		//this should be logged first
+		if (bInDebugMode) {
+			USFLoggingBPLibrary::LogComment("Running in DEBUG MODE");
+		}
 		USFLoggingBPLibrary::LogComment("Start Condition: " + Participant->GetCurrentCondition()->GetPrettyName());
 	}