From 9ba30644084cf8859bccbece6b4cc11b18822e58 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20K=C3=BChlem?= <kuehlem@vr.rwth-aachen.de> Date: Thu, 6 Feb 2025 15:54:36 +0100 Subject: [PATCH] fix: LOAD_DeferDependencyLoads for LoadPackage caused crashes when preloading some bleuprints when starting a study with preloading maps enabled --- Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp index 16e3006..673cf42 100644 --- a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp +++ b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp @@ -456,7 +456,10 @@ void USFGameInstance::PreloadAllMaps(const TArray<USFCondition*>& Conditions) for (FString Map : Maps) { - LoadPackage(nullptr, *Map, LOAD_DeferDependencyLoads); + // Maps where loaded with "LOAD_DeferDependencyLoads" until UE 5.5 to prevent crashes, if dlls are not loaded yet + // However, this results in crashes in UE 5.5 when preloading blueprints + const UPackage* LoadedMap = LoadPackage(nullptr, *Map, LOAD_None); + checkf(LoadedMap, TEXT("Unable to load map: %s"), *Map); } FSFLoggingUtils::Log("Sucessfully preloaded all maps."); } -- GitLab