From 3212cb57407a9f35aae8d74d9e293ffe47df50f1 Mon Sep 17 00:00:00 2001 From: jehret <ehret@vr.rwth-aachen.de> Date: Mon, 15 Jan 2024 20:44:33 +0100 Subject: [PATCH] formatting --- .../Private/HUD/SFConditionListEntry.cpp | 10 ++-- .../Private/SFGameInstance.cpp | 56 +++++++++---------- .../Public/SFGameInstance.h | 8 +-- 3 files changed, 37 insertions(+), 37 deletions(-) diff --git a/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp b/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp index 0569bb9..e14d0b9 100644 --- a/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp +++ b/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp @@ -22,7 +22,7 @@ void USFConditionListEntry::FillWithCondition(const USFCondition* InCondition) { TextBlockIdToDependentVar.Add(Data.Num() - 2, DependentVar); //-2 since the first two elements of Data or not mapped to the text fields - if(auto MultiTrialVar = Cast<USFMultipleTrialDependentVariable>(DependentVar)) + if (auto MultiTrialVar = Cast<USFMultipleTrialDependentVariable>(DependentVar)) { Data.Add("# Trials: " + FString::FromInt(MultiTrialVar->Values.size())); } @@ -61,14 +61,14 @@ void USFConditionListEntry::FillTextsHelper(const TArray<FString>& Data) EceteraText->SetVisibility(ESlateVisibility::Collapsed); int UsedTexts = 0; - TArray<UTextBlock*> Texts = {Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7}; + TArray<UTextBlock*> Texts = { Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7 }; for (int i = 2; i < Data.Num(); ++i) { if (UsedTexts >= Texts.Num()) { FString MissingTexts = "{ "; - for(int j=i; j < Data.Num(); ++j) + for (int j = i; j < Data.Num(); ++j) { MissingTexts += Data[j] + " "; } @@ -120,7 +120,7 @@ void USFConditionListEntry::UpdateData() BackgroundColor->SetBrushColor(DefaultColor); } - TArray<UTextBlock*> Texts = {Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7, Time}; + TArray<UTextBlock*> Texts = { Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7, Time }; for (int i = 0; i < Texts.Num(); ++i) { FString NewValue = ""; @@ -135,7 +135,7 @@ void USFConditionListEntry::UpdateData() } else { - if(!TextBlockIdToDependentVar.Contains(i)) + if (!TextBlockIdToDependentVar.Contains(i)) { continue; } diff --git a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp index aa3efe4..6110a10 100644 --- a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp +++ b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp @@ -67,7 +67,7 @@ void USFGameInstance::Shutdown() } - if(ExperimenterWindow) + if (ExperimenterWindow) { ExperimenterWindow->DestroyWindow(); } @@ -117,7 +117,7 @@ void USFGameInstance::OnWorldStart() FSFLoggingUtils::Log( "[USFGameInstance::OnWorldChanged] Started on a map that was part of the last study, so start the study run for debug reasons."); RestoreLastParticipantForDebugStart(FirstMapCondition); - LogToHUD("Start map "+NewWorld->GetName()+" for debugging!"); + LogToHUD("Start map " + NewWorld->GetName() + " for debugging!"); } return; } @@ -150,7 +150,7 @@ void USFGameInstance::RestoreLastParticipantForDebugStart(USFCondition* InStartC const int ParticipantSequenceNumber = USFParticipant::GetLastParticipantSequenceNumber(); const FString ParticipantID = USFParticipant::GetLastParticipantID(); Participant = NewObject<USFParticipant>(this, - FName(TEXT("Participant_") + ParticipantID)); + FName(TEXT("Participant_") + ParticipantID)); StudySetup = USFParticipant::GetLastParticipantSetup(); StartCondition = InStartCondition; Participant->Initialize(ParticipantSequenceNumber, ParticipantID); @@ -205,16 +205,16 @@ void USFGameInstance::InitFadeHandler(FFadeConfig FadeConfig) } FadeHandler->SetFadeConfig(FadeConfig); - if(bStartedOnUnrelatedMap) + if (bStartedOnUnrelatedMap) { - StudySetup->ExperimenterViewConfig.bShowHUD=false; + StudySetup->ExperimenterViewConfig.bShowHUD = false; } - if(StudySetup->ExperimenterViewConfig.bShowExperimenterViewInSecondWindow) + if (StudySetup->ExperimenterViewConfig.bShowExperimenterViewInSecondWindow) { ExperimenterWindow = NewObject<USFExperimenterWindow>(GetTransientPackage(), "ExperimenterWindow"); ExperimenterWindow->CreateWindow(StudySetup->ExperimenterViewConfig); } - + } // When starting on the setup map, i.e. not for debugging purposes @@ -247,7 +247,7 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup) "Restart Study" }; int Answer = FSFUtils::OpenCustomDialog(MessageTitle, MessageText, Buttons); - + switch (Answer) { case 2: @@ -268,7 +268,7 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup) ParticipantSequenceNumber++; Conditions = StudySetup->GetAllConditionsForRun(ParticipantSequenceNumber); break; - default: ; + default:; } } @@ -280,7 +280,7 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup) // Participant FString ParticipantID = ""; - if(Setup->bUseCustomParticipantIDs) + if (Setup->bUseCustomParticipantIDs) { //if we arerecovering, restore it: if (bRecoverParticipantData) { @@ -353,15 +353,15 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup) void USFGameInstance::PreloadAllMaps(const TArray<USFCondition*>& Conditions) { TArray<FString> Maps; - for(const USFCondition* Condition : Conditions) + for (const USFCondition* Condition : Conditions) { - if(!Maps.Contains(Condition->Map)) + if (!Maps.Contains(Condition->Map)) { Maps.Add(Condition->Map); } } - for(FString Map : Maps) + for (FString Map : Maps) { LoadPackage(nullptr, *Map, ELoadFlags::LOAD_None); } @@ -408,7 +408,7 @@ bool USFGameInstance::StartStudy() } //check whether we want to use the eye tracker - if(StudySetup && StudySetup->UseGazeTracker != EGazeTrackerMode::NotTracking) + if (StudySetup && StudySetup->UseGazeTracker != EGazeTrackerMode::NotTracking) { GazeTracker = NewObject<USFGazeTracker>(this, TEXT("GazeTracker")); GazeTracker->Init(StudySetup->UseGazeTracker, StudySetup->bIgnoreNonGazeTargetActors, StudySetup->EyeTrackingFrameRate); @@ -423,7 +423,7 @@ void USFGameInstance::EndStudy() USFCondition* LastCondition = Participant->GetCurrentCondition(); if (!LastCondition || !LastCondition->WasStarted() || LastCondition->IsFinished()) return; - + LastCondition->End(); Participant->EndStudy(); @@ -498,7 +498,7 @@ void USFGameInstance::GoToConditionSynced(FString ConditionName, bool bForced, E ClusterEvent.Name = "GoToConditionSynced"; TMap<FString, FString> Params; Params.Add("ConditionName", ConditionName); - Params.Add("bForced", bForced ?"true":"false"); + Params.Add("bForced", bForced ? "true" : "false"); Params.Add("Fade", (Fade == EFadeBetweenCondition::AsDefault ? "AsDefault" : (Fade == EFadeBetweenCondition::ForceNoFade ? "ForceNoFade" : "ForceFade"))); ClusterEvent.Parameters = Params; ClusterEvent.bShouldDiscardOnRepeat = true; @@ -510,7 +510,7 @@ void USFGameInstance::GoToConditionSynced(FString ConditionName, bool bForced, E void USFGameInstance::HandleClusterEvent(const FDisplayClusterClusterEventJson& Event) { if (Event.Type == "SFGameInstanceEvent") { //now we actually react on all cluster nodes: - if(Event.Name == "GoToConditionSynced") + if (Event.Name == "GoToConditionSynced") { EFadeBetweenCondition Fade = EFadeBetweenCondition::AsDefault; if (Event.Parameters["Fade"] != "AsDefault") @@ -547,7 +547,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor USFCondition* LastCondition = Participant->GetCurrentCondition(); - if(NextCondition->WasStarted() && bForced) + if (NextCondition->WasStarted() && bForced) { LogComment("Restarting Condition " + NextCondition->UniqueName + ", so we delete all gathered data for that condition."); @@ -557,7 +557,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor Participant->DeleteStoredDataForConditionFromLongTable(NextCondition); for (USFDependentVariable* DV : NextCondition->DependentVariables) { - if(USFMultipleTrialDependentVariable* MTDV = Cast<USFMultipleTrialDependentVariable>(DV)) + if (USFMultipleTrialDependentVariable* MTDV = Cast<USFMultipleTrialDependentVariable>(DV)) { Participant->DeleteStoredTrialDataForCondition(NextCondition, MTDV); } @@ -570,7 +570,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor if (UnfinishedVars.Num() != 0) { FString Missing = "Missing data for: {"; - for(FString UnfinishedVar : UnfinishedVars) + for (FString UnfinishedVar : UnfinishedVars) { Missing += UnfinishedVar + " "; } @@ -601,7 +601,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor // Fade to next Level if (IsInitialized()) { - if(FadeHandler->GetIsFadedOutWaitingForLevel()) + if (FadeHandler->GetIsFadedOutWaitingForLevel()) { FadeHandler->SetLevelToLoad(NextCondition->Map); } @@ -637,7 +637,7 @@ bool USFGameInstance::HasEnded() const float USFGameInstance::GetCurrentTime() const { - if(GetParticipant() && IsStarted()) + if (GetParticipant() && IsStarted()) { return GetParticipant()->GetCurrentTime(); } @@ -646,7 +646,7 @@ float USFGameInstance::GetCurrentTime() const FString USFGameInstance::GetFactorLevel(FString FactorName) const { - if(!Participant) + if (!Participant) { return "ParticipantNotSet"; } @@ -670,7 +670,7 @@ bool USFGameInstance::HasFactor(FString FactorName) const FString USFGameInstance::GetIndependentVariableValue(FString VariableName) const { - if(!GetParticipant()) + if (!GetParticipant()) { return ""; } @@ -742,7 +742,7 @@ USFGazeTracker* USFGameInstance::GetGazeTracker() const FExperimenterViewConfig USFGameInstance::GetExperimenterViewConfig() const { - if(StudySetup) + if (StudySetup) return StudySetup->ExperimenterViewConfig; FSFLoggingUtils::Log("[USFGameInstance::GetExperimenterViewConfig] No StudySetup present, returning default ExperimenterViewConfig.", true); return FExperimenterViewConfig(); @@ -795,7 +795,7 @@ void USFGameInstance::OnFadedIn() OnFadedInDelegate.Broadcast(); - if(bStartedOnUnrelatedMap) + if (bStartedOnUnrelatedMap) { return; } @@ -816,10 +816,10 @@ USFParticipant* USFGameInstance::GetParticipant() const bool USFGameInstance::LogTick(float DeltaSeconds) { - if (LogObject->GetLoggingLoopsActive()){ + if (LogObject->GetLoggingLoopsActive()) { LogObject->WritePositionLogToFile(); LogObject->WriteGazeTrackingLogToFile(); - } + } return true; } diff --git a/Source/StudyFrameworkPlugin/Public/SFGameInstance.h b/Source/StudyFrameworkPlugin/Public/SFGameInstance.h index 051d561..5cd93e7 100644 --- a/Source/StudyFrameworkPlugin/Public/SFGameInstance.h +++ b/Source/StudyFrameworkPlugin/Public/SFGameInstance.h @@ -28,7 +28,7 @@ class STUDYFRAMEWORKPLUGIN_API USFGameInstance : public UGameInstance GENERATED_BODY() -public: +public: //override UGameInstance methods virtual void Init() override; @@ -36,7 +36,7 @@ public: // getter for the GameInstance itself - UFUNCTION(BlueprintCallable, meta = (DisplayName="Get SFGameInstance")) + UFUNCTION(BlueprintCallable, meta = (DisplayName = "Get SFGameInstance")) static USFGameInstance* Get(); // a check method whether Init was called by the UE system, otherwise Get() cannot be called static bool IsInitialized(); @@ -205,7 +205,7 @@ protected: void PrepareWithStudySetup(ASFStudySetup* Setup); - void PreloadAllMaps(const TArray<USFCondition*> &Conditions); + void PreloadAllMaps(const TArray<USFCondition*>& Conditions); UFUNCTION(BlueprintCallable) void OnWorldStart(); @@ -241,7 +241,7 @@ protected: // this is only needed if a map should be started for debugging, but Init wasn't called UPROPERTY() - USFCondition* ConditionToStartAtInit=nullptr; + USFCondition* ConditionToStartAtInit = nullptr; bool bStartedOnUnrelatedMap = false; bool bInDebugMode = false; -- GitLab