From 3212cb57407a9f35aae8d74d9e293ffe47df50f1 Mon Sep 17 00:00:00 2001
From: jehret <ehret@vr.rwth-aachen.de>
Date: Mon, 15 Jan 2024 20:44:33 +0100
Subject: [PATCH] formatting

---
 .../Private/HUD/SFConditionListEntry.cpp      | 10 ++--
 .../Private/SFGameInstance.cpp                | 56 +++++++++----------
 .../Public/SFGameInstance.h                   |  8 +--
 3 files changed, 37 insertions(+), 37 deletions(-)

diff --git a/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp b/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp
index 0569bb9..e14d0b9 100644
--- a/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp
+++ b/Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp
@@ -22,7 +22,7 @@ void USFConditionListEntry::FillWithCondition(const USFCondition* InCondition)
 	{
 		TextBlockIdToDependentVar.Add(Data.Num() - 2, DependentVar);
 		//-2 since the first two elements of Data or not mapped to the text fields
-		if(auto MultiTrialVar = Cast<USFMultipleTrialDependentVariable>(DependentVar))
+		if (auto MultiTrialVar = Cast<USFMultipleTrialDependentVariable>(DependentVar))
 		{
 			Data.Add("# Trials: " + FString::FromInt(MultiTrialVar->Values.size()));
 		}
@@ -61,14 +61,14 @@ void USFConditionListEntry::FillTextsHelper(const TArray<FString>& Data)
 	EceteraText->SetVisibility(ESlateVisibility::Collapsed);
 
 	int UsedTexts = 0;
-	TArray<UTextBlock*> Texts = {Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7};
+	TArray<UTextBlock*> Texts = { Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7 };
 
 	for (int i = 2; i < Data.Num(); ++i)
 	{
 		if (UsedTexts >= Texts.Num())
 		{
 			FString MissingTexts = "{ ";
-			for(int j=i; j < Data.Num(); ++j)
+			for (int j = i; j < Data.Num(); ++j)
 			{
 				MissingTexts += Data[j] + " ";
 			}
@@ -120,7 +120,7 @@ void USFConditionListEntry::UpdateData()
 		BackgroundColor->SetBrushColor(DefaultColor);
 	}
 
-	TArray<UTextBlock*> Texts = {Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7, Time};
+	TArray<UTextBlock*> Texts = { Text0, Text1, Text2, Text3, Text4, Text5, Text6, Text7, Time };
 	for (int i = 0; i < Texts.Num(); ++i)
 	{
 		FString NewValue = "";
@@ -135,7 +135,7 @@ void USFConditionListEntry::UpdateData()
 		}
 		else
 		{
-			if(!TextBlockIdToDependentVar.Contains(i))
+			if (!TextBlockIdToDependentVar.Contains(i))
 			{
 				continue;
 			}
diff --git a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
index aa3efe4..6110a10 100644
--- a/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
+++ b/Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp
@@ -67,7 +67,7 @@ void USFGameInstance::Shutdown()
 	}
 
 
-	if(ExperimenterWindow)
+	if (ExperimenterWindow)
 	{
 		ExperimenterWindow->DestroyWindow();
 	}
@@ -117,7 +117,7 @@ void USFGameInstance::OnWorldStart()
 			FSFLoggingUtils::Log(
 				"[USFGameInstance::OnWorldChanged] Started on a map that was part of the last study, so start the study run for debug reasons.");
 			RestoreLastParticipantForDebugStart(FirstMapCondition);
-			LogToHUD("Start map "+NewWorld->GetName()+" for debugging!");
+			LogToHUD("Start map " + NewWorld->GetName() + " for debugging!");
 		}
 		return;
 	}
@@ -150,7 +150,7 @@ void USFGameInstance::RestoreLastParticipantForDebugStart(USFCondition* InStartC
 	const int ParticipantSequenceNumber = USFParticipant::GetLastParticipantSequenceNumber();
 	const FString ParticipantID = USFParticipant::GetLastParticipantID();
 	Participant = NewObject<USFParticipant>(this,
-	                                        FName(TEXT("Participant_") + ParticipantID));
+		FName(TEXT("Participant_") + ParticipantID));
 	StudySetup = USFParticipant::GetLastParticipantSetup();
 	StartCondition = InStartCondition;
 	Participant->Initialize(ParticipantSequenceNumber, ParticipantID);
@@ -205,16 +205,16 @@ void USFGameInstance::InitFadeHandler(FFadeConfig FadeConfig)
 	}
 	FadeHandler->SetFadeConfig(FadeConfig);
 
-	if(bStartedOnUnrelatedMap)
+	if (bStartedOnUnrelatedMap)
 	{
-		StudySetup->ExperimenterViewConfig.bShowHUD=false;
+		StudySetup->ExperimenterViewConfig.bShowHUD = false;
 	}
-	if(StudySetup->ExperimenterViewConfig.bShowExperimenterViewInSecondWindow)
+	if (StudySetup->ExperimenterViewConfig.bShowExperimenterViewInSecondWindow)
 	{
 		ExperimenterWindow = NewObject<USFExperimenterWindow>(GetTransientPackage(), "ExperimenterWindow");
 		ExperimenterWindow->CreateWindow(StudySetup->ExperimenterViewConfig);
 	}
-	
+
 }
 
 // When starting on the setup map, i.e. not for debugging purposes
@@ -247,7 +247,7 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup)
 			"Restart Study"
 		};
 		int Answer = FSFUtils::OpenCustomDialog(MessageTitle, MessageText, Buttons);
-		
+
 		switch (Answer)
 		{
 		case 2:
@@ -268,7 +268,7 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup)
 			ParticipantSequenceNumber++;
 			Conditions = StudySetup->GetAllConditionsForRun(ParticipantSequenceNumber);
 			break;
-		default: ;
+		default:;
 		}
 	}
 
@@ -280,7 +280,7 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup)
 
 	// Participant
 	FString ParticipantID = "";
-	if(Setup->bUseCustomParticipantIDs)
+	if (Setup->bUseCustomParticipantIDs)
 	{
 		//if we arerecovering, restore it:
 		if (bRecoverParticipantData) {
@@ -353,15 +353,15 @@ void USFGameInstance::PrepareWithStudySetup(ASFStudySetup* Setup)
 void USFGameInstance::PreloadAllMaps(const TArray<USFCondition*>& Conditions)
 {
 	TArray<FString> Maps;
-	for(const USFCondition* Condition : Conditions)
+	for (const USFCondition* Condition : Conditions)
 	{
-		if(!Maps.Contains(Condition->Map))
+		if (!Maps.Contains(Condition->Map))
 		{
 			Maps.Add(Condition->Map);
 		}
 	}
 
-	for(FString Map : Maps)
+	for (FString Map : Maps)
 	{
 		LoadPackage(nullptr, *Map, ELoadFlags::LOAD_None);
 	}
@@ -408,7 +408,7 @@ bool USFGameInstance::StartStudy()
 	}
 
 	//check whether we want to use the eye tracker
-	if(StudySetup && StudySetup->UseGazeTracker != EGazeTrackerMode::NotTracking)
+	if (StudySetup && StudySetup->UseGazeTracker != EGazeTrackerMode::NotTracking)
 	{
 		GazeTracker = NewObject<USFGazeTracker>(this, TEXT("GazeTracker"));
 		GazeTracker->Init(StudySetup->UseGazeTracker, StudySetup->bIgnoreNonGazeTargetActors, StudySetup->EyeTrackingFrameRate);
@@ -423,7 +423,7 @@ void USFGameInstance::EndStudy()
 	USFCondition* LastCondition = Participant->GetCurrentCondition();
 	if (!LastCondition || !LastCondition->WasStarted() || LastCondition->IsFinished())
 		return;
-		
+
 	LastCondition->End();
 	Participant->EndStudy();
 
@@ -498,7 +498,7 @@ void USFGameInstance::GoToConditionSynced(FString ConditionName, bool bForced, E
 		ClusterEvent.Name = "GoToConditionSynced";
 		TMap<FString, FString> Params;
 		Params.Add("ConditionName", ConditionName);
-		Params.Add("bForced", bForced ?"true":"false");
+		Params.Add("bForced", bForced ? "true" : "false");
 		Params.Add("Fade", (Fade == EFadeBetweenCondition::AsDefault ? "AsDefault" : (Fade == EFadeBetweenCondition::ForceNoFade ? "ForceNoFade" : "ForceFade")));
 		ClusterEvent.Parameters = Params;
 		ClusterEvent.bShouldDiscardOnRepeat = true;
@@ -510,7 +510,7 @@ void USFGameInstance::GoToConditionSynced(FString ConditionName, bool bForced, E
 void USFGameInstance::HandleClusterEvent(const FDisplayClusterClusterEventJson& Event) {
 	if (Event.Type == "SFGameInstanceEvent") {
 		//now we actually react on all cluster nodes:
-		if(Event.Name == "GoToConditionSynced")
+		if (Event.Name == "GoToConditionSynced")
 		{
 			EFadeBetweenCondition Fade = EFadeBetweenCondition::AsDefault;
 			if (Event.Parameters["Fade"] != "AsDefault")
@@ -547,7 +547,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor
 
 	USFCondition* LastCondition = Participant->GetCurrentCondition();
 
-	if(NextCondition->WasStarted() && bForced)
+	if (NextCondition->WasStarted() && bForced)
 	{
 		LogComment("Restarting Condition " + NextCondition->UniqueName + ", so we delete all gathered data for that condition.");
 
@@ -557,7 +557,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor
 		Participant->DeleteStoredDataForConditionFromLongTable(NextCondition);
 		for (USFDependentVariable* DV : NextCondition->DependentVariables)
 		{
-			if(USFMultipleTrialDependentVariable* MTDV = Cast<USFMultipleTrialDependentVariable>(DV))
+			if (USFMultipleTrialDependentVariable* MTDV = Cast<USFMultipleTrialDependentVariable>(DV))
 			{
 				Participant->DeleteStoredTrialDataForCondition(NextCondition, MTDV);
 			}
@@ -570,7 +570,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor
 		if (UnfinishedVars.Num() != 0)
 		{
 			FString Missing = "Missing data for: {";
-			for(FString UnfinishedVar : UnfinishedVars)
+			for (FString UnfinishedVar : UnfinishedVars)
 			{
 				Missing += UnfinishedVar + " ";
 			}
@@ -601,7 +601,7 @@ void USFGameInstance::HandleGoToConditionSynced(FString ConditionName, bool bFor
 	// Fade to next Level
 	if (IsInitialized())
 	{
-		if(FadeHandler->GetIsFadedOutWaitingForLevel())
+		if (FadeHandler->GetIsFadedOutWaitingForLevel())
 		{
 			FadeHandler->SetLevelToLoad(NextCondition->Map);
 		}
@@ -637,7 +637,7 @@ bool USFGameInstance::HasEnded() const
 
 float USFGameInstance::GetCurrentTime() const
 {
-	if(GetParticipant() && IsStarted())
+	if (GetParticipant() && IsStarted())
 	{
 		return GetParticipant()->GetCurrentTime();
 	}
@@ -646,7 +646,7 @@ float USFGameInstance::GetCurrentTime() const
 
 FString USFGameInstance::GetFactorLevel(FString FactorName) const
 {
-	if(!Participant)
+	if (!Participant)
 	{
 		return "ParticipantNotSet";
 	}
@@ -670,7 +670,7 @@ bool USFGameInstance::HasFactor(FString FactorName) const
 
 FString USFGameInstance::GetIndependentVariableValue(FString VariableName) const
 {
-	if(!GetParticipant())
+	if (!GetParticipant())
 	{
 		return "";
 	}
@@ -742,7 +742,7 @@ USFGazeTracker* USFGameInstance::GetGazeTracker() const
 
 FExperimenterViewConfig USFGameInstance::GetExperimenterViewConfig() const
 {
-	if(StudySetup)
+	if (StudySetup)
 		return StudySetup->ExperimenterViewConfig;
 	FSFLoggingUtils::Log("[USFGameInstance::GetExperimenterViewConfig] No StudySetup present, returning default ExperimenterViewConfig.", true);
 	return FExperimenterViewConfig();
@@ -795,7 +795,7 @@ void USFGameInstance::OnFadedIn()
 
 	OnFadedInDelegate.Broadcast();
 
-	if(bStartedOnUnrelatedMap)
+	if (bStartedOnUnrelatedMap)
 	{
 		return;
 	}
@@ -816,10 +816,10 @@ USFParticipant* USFGameInstance::GetParticipant() const
 
 bool USFGameInstance::LogTick(float DeltaSeconds)
 {
-	if (LogObject->GetLoggingLoopsActive()){
+	if (LogObject->GetLoggingLoopsActive()) {
 		LogObject->WritePositionLogToFile();
 		LogObject->WriteGazeTrackingLogToFile();
-	}	
+	}
 	return true;
 }
 
diff --git a/Source/StudyFrameworkPlugin/Public/SFGameInstance.h b/Source/StudyFrameworkPlugin/Public/SFGameInstance.h
index 051d561..5cd93e7 100644
--- a/Source/StudyFrameworkPlugin/Public/SFGameInstance.h
+++ b/Source/StudyFrameworkPlugin/Public/SFGameInstance.h
@@ -28,7 +28,7 @@ class STUDYFRAMEWORKPLUGIN_API USFGameInstance : public UGameInstance
 	GENERATED_BODY()
 
 
-public: 
+public:
 
 	//override UGameInstance methods
 	virtual void Init() override;
@@ -36,7 +36,7 @@ public:
 
 
 	// getter for the GameInstance itself
-	UFUNCTION(BlueprintCallable,  meta = (DisplayName="Get SFGameInstance"))
+	UFUNCTION(BlueprintCallable, meta = (DisplayName = "Get SFGameInstance"))
 	static USFGameInstance* Get();
 	// a check method whether Init was called by the UE system, otherwise Get() cannot be called
 	static bool IsInitialized();
@@ -205,7 +205,7 @@ protected:
 
 	void PrepareWithStudySetup(ASFStudySetup* Setup);
 
-	void PreloadAllMaps(const TArray<USFCondition*> &Conditions);
+	void PreloadAllMaps(const TArray<USFCondition*>& Conditions);
 
 	UFUNCTION(BlueprintCallable)
 	void OnWorldStart();
@@ -241,7 +241,7 @@ protected:
 
 	// this is only needed if a map should be started for debugging, but Init wasn't called
 	UPROPERTY()
-	USFCondition* ConditionToStartAtInit=nullptr;
+	USFCondition* ConditionToStartAtInit = nullptr;
 
 	bool bStartedOnUnrelatedMap = false;
 	bool bInDebugMode = false;
-- 
GitLab