diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
index 8d4bb2b137058d36550f22563312edaf13407bf4..b3f224aafcb43a43fc95acb9577dec41c4b81d67 100644
--- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
@@ -3,7 +3,7 @@
 
 #include "CAVEOverlayController.h"
 
-DEFINE_LOG_CATEGORY(CAVEOverlayLog);
+//DEFINE_LOG_CATEGORY(CAVEOverlayLog);
 
 template<std::size_t SIZE> bool containsFString(const std::array<FString, SIZE> &a, const FString &s) {
 	for (FString cs : a) {
@@ -24,7 +24,7 @@ UStaticMeshComponent* ACAVEOverlayController::createMeshComponent(const FName &n
 template<typename T> bool loadAsset(const FString &path, T* &result) {
 	ConstructorHelpers::FObjectFinder<T> loader(*path);
 	result = loader.Object;
-	if(!loader.Succeeded()) UE_LOG(CAVEOverlayLog, Error, TEXT("Could not find %s. Have you renamed it?"), *path);
+	//if(!loader.Succeeded()) UE_LOG(CAVEOverlayLog, Error, TEXT("Could not find %s. Have you renamed it?"), *path);
 	return loader.Succeeded();
 }
 
@@ -39,7 +39,7 @@ ACAVEOverlayController::ACAVEOverlayController()
 	if (WidgetClassFinder.Succeeded()) {
 		overlay_class_ = WidgetClassFinder.Class;
 	} else {
-		UE_LOG(CAVEOverlayLog, Error, TEXT("Could not find the DoorOverlay class. Have you renamed it?"));
+		//UE_LOG(CAVEOverlayLog, Error, TEXT("Could not find the DoorOverlay class. Have you renamed it?"));
 	}
 
 	//Creation of subcomponents
@@ -124,7 +124,7 @@ void ACAVEOverlayController::SetDoorMode(DOOR_MODE m)
 	}
 	if (screen_type_ == SCREEN_NORMAL) overlay_->BlackBox->SetRenderScale(FVector2D(0, 1)); //no overlay
 
-	UE_LOG(CAVEOverlayLog, Log, TEXT("Switched door state to '%s'. New opening width is %f."), *door_mode_names_[door_current_mode_], door_current_opening_width_absolute_);
+	//UE_LOG(CAVEOverlayLog, Log, TEXT("Switched door state to '%s'. New opening width is %f."), *door_mode_names_[door_current_mode_], door_current_opening_width_absolute_);
 	overlay_->CornerText->SetText(FText::FromString(door_mode_names_[door_current_mode_]));
 }
 
@@ -164,9 +164,6 @@ void ACAVEOverlayController::BeginPlay()
 
 	player_pawn_ = Cast<AVirtualRealityPawn>(GetWorld()->GetFirstPlayerController()->GetPawn());
 	refreshPawnComponents();
-
-	//Debugging
-	UE_LOG(CAVEOverlayLog, Error, TEXT("Tape: %p, Sign: %p"), tape_material_dynamic_, sign_material_dynamic_);
 }
 
 float ACAVEOverlayController::calculateOpacityFromPosition(FVector position) {
@@ -228,9 +225,6 @@ void ACAVEOverlayController::Tick(float DeltaTime)
 		bool flystick_in_door = positionInDoorOpening(flystick_position);
 		float sign_opacity = calculateOpacityFromPosition(flystick_position);
 
-		//Debugging
-		UE_LOG(CAVEOverlayLog, Error, TEXT("Fly: %p, Pos: (%f,%f,%f), Opacity: %f"), flystick, flystick_position.X, flystick_position.Y, flystick_position.Z, sign_opacity);
-
 		sign_negative_x->SetRelativeLocation(FVector(-wall_distance_, flystick_position.Y, flystick_position.Z));
 		sign_negative_y->SetRelativeLocation(FVector(flystick_position.X, -wall_distance_, flystick_position.Z));
 		sign_positive_x->SetRelativeLocation(FVector(+wall_distance_, flystick_position.Y, flystick_position.Z));
diff --git a/Source/CAVEOverlay/Public/CAVEOverlayController.h b/Source/CAVEOverlay/Public/CAVEOverlayController.h
index dabd850f425014e4fcb3951b3c2e12f7f9d500f2..f9de65df68fa3ad4a65d4550d1b132997dfae10a 100644
--- a/Source/CAVEOverlay/Public/CAVEOverlayController.h
+++ b/Source/CAVEOverlay/Public/CAVEOverlayController.h
@@ -23,7 +23,7 @@
 #include "DisplayCluster/Public/DisplayClusterSceneComponent.h"
 #include "CAVEOverlayController.generated.h"
 
-DECLARE_LOG_CATEGORY_EXTERN(CAVEOverlayLog, Log, All);
+//DECLARE_LOG_CATEGORY_EXTERN(CAVEOverlayLog, Log, All);
 
 UCLASS()
 class CAVEOVERLAY_API ACAVEOverlayController : public AActor