diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
index 88a88e682745d372517add4c670e1de0858b8810..36d9717e6c75d2e2122394a69ed1ae9cbf24d1b3 100644
--- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
@@ -133,16 +133,18 @@ void ACAVEOverlayController::BeginPlay()
 {
 	Super::BeginPlay();
 
-	if (hmd_mode_ || !display_cluster_mode_) return; // Not our business
+	//Read situation
+	hmd_mode_ = GEngine->XRSystem.IsValid() && GEngine->XRSystem->IsHeadTrackingAllowed();
+	display_cluster_mode_ = IDisplayCluster::Get().GetOperationMode() == EDisplayClusterOperationMode::Cluster;
+	//TODO: Remove. Only Debugging
+	UE_LOG(CAVEOverlayLog, Log, TEXT("HMD: %d, DisplayCluster %d"), hmd_mode_, display_cluster_mode_);
+
+	if ((hmd_mode_ && !display_cluster_mode_) || !display_cluster_mode_) return; // Not our business
 
 	//Actor config
 	InputComponent->BindAction("DisplayClusterAction1", EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
 	InputComponent->BindKey(EKeys::F10, EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
 
-	//Read situation
-	hmd_mode_ = GEngine->XRSystem.IsValid() && GEngine->XRSystem->IsHeadTrackingAllowed();
-	display_cluster_mode_ = IDisplayCluster::Get().GetOperationMode() == EDisplayClusterOperationMode::Cluster;
-
 	//Determine the screentype for later usage
 	if (IDisplayCluster::Get().GetClusterMgr()->GetNodeId().Equals(screen_main, ESearchCase::IgnoreCase)) {
 		screen_type_ = SCREEN_MASTER;
@@ -189,7 +191,7 @@ void ACAVEOverlayController::Tick(float DeltaTime)
 {
 	Super::Tick(DeltaTime);
 
-	if (hmd_mode_ || !display_cluster_mode_) return; // Not our business
+	if ((hmd_mode_ && !display_cluster_mode_) || !display_cluster_mode_) return; // Not our business
 
 	refreshPawnComponents();
 	if (!cave_origin_ || !shutter_glasses_) return; //Display Cluster not initialized