diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp index 312f084ad1f2426c9c841d78a6979c2ece12a149..152b71d65d07147b6e46327ce679f647f63430cd 100644 --- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp +++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp @@ -156,8 +156,10 @@ void ACAVEOverlayController::BeginPlay() if (!display_cluster_mode_) return; // Not our business //Actor config - InputComponent->BindAction("Action1", EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType); + InputComponent->BindAction("nDisplayButton4", EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType); + InputComponent->BindAction("Action3", EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType); InputComponent->BindKey(EKeys::F10, EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType); + InputComponent->BindKey(FKey("nDisplayButton2"), EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType); //Determine the screentype for later usage if (IDisplayCluster::Get().GetClusterMgr()->GetNodeId().Equals(screen_main, ESearchCase::IgnoreCase)) {