From a388078b1042c03da94de43cfade4729d7c95ed4 Mon Sep 17 00:00:00 2001
From: Sebastian Pape <sebastian.pape@rwth-aachen.de>
Date: Wed, 18 Sep 2019 16:23:52 +0200
Subject: [PATCH] Hide Black Overlay on Master if Door is open

---
 Source/CAVEOverlay/Private/CAVEOverlayController.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
index 71f9675..6e2b756 100644
--- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
@@ -154,7 +154,7 @@ void ACAVEOverlayController::SetDoorMode(EDoor_Mode M)
 		Door_Current_Opening_Width_Absolute = Wall_Distance * 2;
 		if (Screen_Type == SCREEN_DOOR) Overlay->BlackBox->SetRenderScale(FVector2D(1, 1));
 		if (Screen_Type == SCREEN_DOOR_PARTIAL) Overlay->BlackBox->SetRenderScale(FVector2D(1, 1));
-		if (Screen_Type == SCREEN_MASTER) Overlay->BlackBox->SetRenderScale(FVector2D(1, 1));
+		if (Screen_Type == SCREEN_MASTER) Overlay->BlackBox->SetRenderScale(FVector2D(0, 1));
 		Overlay->BlackBox->SetVisibility(ESlateVisibility::Visible);
 		break;
 	case EDoor_Mode::DOOR_CLOSED:
-- 
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