From a388078b1042c03da94de43cfade4729d7c95ed4 Mon Sep 17 00:00:00 2001 From: Sebastian Pape <sebastian.pape@rwth-aachen.de> Date: Wed, 18 Sep 2019 16:23:52 +0200 Subject: [PATCH] Hide Black Overlay on Master if Door is open --- Source/CAVEOverlay/Private/CAVEOverlayController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp index 71f9675..6e2b756 100644 --- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp +++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp @@ -154,7 +154,7 @@ void ACAVEOverlayController::SetDoorMode(EDoor_Mode M) Door_Current_Opening_Width_Absolute = Wall_Distance * 2; if (Screen_Type == SCREEN_DOOR) Overlay->BlackBox->SetRenderScale(FVector2D(1, 1)); if (Screen_Type == SCREEN_DOOR_PARTIAL) Overlay->BlackBox->SetRenderScale(FVector2D(1, 1)); - if (Screen_Type == SCREEN_MASTER) Overlay->BlackBox->SetRenderScale(FVector2D(1, 1)); + if (Screen_Type == SCREEN_MASTER) Overlay->BlackBox->SetRenderScale(FVector2D(0, 1)); Overlay->BlackBox->SetVisibility(ESlateVisibility::Visible); break; case EDoor_Mode::DOOR_CLOSED: -- GitLab