From 86bfd750990faffb0c8ab565d3d7eb5d909f939d Mon Sep 17 00:00:00 2001
From: Sebastian Pape <Sebastian.Pape@rwth-aachen.de>
Date: Mon, 29 Jul 2019 10:30:56 +0200
Subject: [PATCH] More debugging

---
 CAVEOverlay.uplugin                           |  2 +-
 .../Private/CAVEOverlayController.cpp         | 40 +++++++++++--------
 2 files changed, 24 insertions(+), 18 deletions(-)

diff --git a/CAVEOverlay.uplugin b/CAVEOverlay.uplugin
index 5fa2686..63a2f00 100644
--- a/CAVEOverlay.uplugin
+++ b/CAVEOverlay.uplugin
@@ -3,7 +3,7 @@
 	"Version": 1,
 	"VersionName": "1.0",
 	"FriendlyName": "CAVEOverlay",
-	"Description": "Adds the ability to black out the CAVE Doors and display the magic tape",
+	"Description": "Adds the ability to black out the CAVE door and display the magic tape",
 	"Category": "Other",
 	"CreatedBy": "",
 	"CreatedByURL": "",
diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
index f1ab7ec..8d4bb2b 100644
--- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
@@ -43,30 +43,30 @@ ACAVEOverlayController::ACAVEOverlayController()
 	}
 
 	//Creation of subcomponents
-	root = CreateDefaultSubobject<USceneComponent>(TEXT("DefaultSceneRoot"));
+	root = CreateDefaultSubobject<USceneComponent>("DefaultSceneRoot");
 	SetRootComponent(root);
-	tape_root = CreateDefaultSubobject<USceneComponent>(TEXT("TapeRoot"));
-	sign_root = CreateDefaultSubobject<USceneComponent>(TEXT("SignRoot"));
+	tape_root = CreateDefaultSubobject<USceneComponent>("TapeRoot");
+	sign_root = CreateDefaultSubobject<USceneComponent>("SignRoot");
 	tape_root->SetupAttachment(root);
 	sign_root->SetupAttachment(root);
 
 	//Loading of Materials and Meshes
-	loadAsset(TEXT("/CAVEOverlay/Stripes"), tape_material_);
-	loadAsset(TEXT("/CAVEOverlay/StopMaterial"), sign_material_);
-	loadAsset(TEXT("/CAVEOverlay/Plane"), plane_mesh_);
+	loadAsset("/CAVEOverlay/Stripes", tape_material_);
+	loadAsset("/CAVEOverlay/StopMaterial", sign_material_);
+	loadAsset("/CAVEOverlay/Plane", plane_mesh_);
 
-	tape_material_dynamic_ = UMaterialInstanceDynamic::Create(tape_material_, NULL);
-	sign_material_dynamic_ = UMaterialInstanceDynamic::Create(sign_material_, NULL);
+	tape_material_dynamic_ = UMaterialInstanceDynamic::Create(tape_material_, tape_root);
+	sign_material_dynamic_ = UMaterialInstanceDynamic::Create(sign_material_, sign_root);
 
-	tape_negative_y = createMeshComponent(FName("TapeNegY"), tape_material_dynamic_, plane_mesh_, tape_root);
-	tape_negative_x = createMeshComponent(FName("TapeNegX"), tape_material_dynamic_, plane_mesh_, tape_root);
-	tape_positive_y = createMeshComponent(FName("TapePosY"), tape_material_dynamic_, plane_mesh_, tape_root);
-	tape_positive_x = createMeshComponent(FName("TapePosX"), tape_material_dynamic_, plane_mesh_, tape_root);
+	tape_negative_y = createMeshComponent("TapeNegY", tape_material_dynamic_, plane_mesh_, tape_root);
+	tape_negative_x = createMeshComponent("TapeNegX", tape_material_dynamic_, plane_mesh_, tape_root);
+	tape_positive_y = createMeshComponent("TapePosY", tape_material_dynamic_, plane_mesh_, tape_root);
+	tape_positive_x = createMeshComponent("TapePosX", tape_material_dynamic_, plane_mesh_, tape_root);
 
-	sign_negative_y = createMeshComponent(FName("SignNegY"), sign_material_dynamic_, plane_mesh_, sign_root);
-	sign_negative_x = createMeshComponent(FName("SignNegX"), sign_material_dynamic_, plane_mesh_, sign_root);
-	sign_positive_y = createMeshComponent(FName("SignPosY"), sign_material_dynamic_, plane_mesh_, sign_root);
-	sign_positive_x = createMeshComponent(FName("SignPosX"), sign_material_dynamic_, plane_mesh_, sign_root);
+	sign_negative_y = createMeshComponent("SignNegY", sign_material_dynamic_, plane_mesh_, sign_root);
+	sign_negative_x = createMeshComponent("SignNegX", sign_material_dynamic_, plane_mesh_, sign_root);
+	sign_positive_y = createMeshComponent("SignPosY", sign_material_dynamic_, plane_mesh_, sign_root);
+	sign_positive_x = createMeshComponent("SignPosX", sign_material_dynamic_, plane_mesh_, sign_root);
 
 	//Set initial Position, Rotation and Scale of Tape
 	tape_negative_y->SetRelativeLocationAndRotation(FVector(0, -wall_distance_, 0), FRotator(0, 0, 90));
@@ -164,6 +164,9 @@ void ACAVEOverlayController::BeginPlay()
 
 	player_pawn_ = Cast<AVirtualRealityPawn>(GetWorld()->GetFirstPlayerController()->GetPawn());
 	refreshPawnComponents();
+
+	//Debugging
+	UE_LOG(CAVEOverlayLog, Error, TEXT("Tape: %p, Sign: %p"), tape_material_dynamic_, sign_material_dynamic_);
 }
 
 float ACAVEOverlayController::calculateOpacityFromPosition(FVector position) {
@@ -220,11 +223,14 @@ void ACAVEOverlayController::Tick(float DeltaTime)
 
 	//Sign Logic
 	UDisplayClusterSceneComponent* flystick = IDisplayCluster::Get().GetGameMgr()->GetNodeById(TEXT("flystick"));
-	if (flystick != nullptr) {
+	if (flystick) {
 		FVector flystick_position = flystick->GetRelativeTransform().GetLocation();
 		bool flystick_in_door = positionInDoorOpening(flystick_position);
 		float sign_opacity = calculateOpacityFromPosition(flystick_position);
 
+		//Debugging
+		UE_LOG(CAVEOverlayLog, Error, TEXT("Fly: %p, Pos: (%f,%f,%f), Opacity: %f"), flystick, flystick_position.X, flystick_position.Y, flystick_position.Z, sign_opacity);
+
 		sign_negative_x->SetRelativeLocation(FVector(-wall_distance_, flystick_position.Y, flystick_position.Z));
 		sign_negative_y->SetRelativeLocation(FVector(flystick_position.X, -wall_distance_, flystick_position.Z));
 		sign_positive_x->SetRelativeLocation(FVector(+wall_distance_, flystick_position.Y, flystick_position.Z));
-- 
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