diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
index 152b71d65d07147b6e46327ce679f647f63430cd..e270626a7c81eff973eb3d389c7c734fef1584e6 100644
--- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
@@ -116,7 +116,7 @@ void ACAVEOverlayController::CycleDoorType()
 void ACAVEOverlayController::SetDoorMode(DOOR_MODE m)
 {
 	switch (door_current_mode_) {
-	case DOOR_MODE::DOOR_PARTIAL_OPEN:
+	case DOOR_MODE::DOOR_PARTIALLY_OPEN:
 		door_current_opening_width_absolute_ = door_opening_width_absolute_;
 		if (screen_type_ == SCREEN_DOOR) overlay_->BlackBox->SetRenderScale(FVector2D(0, 1));
 		if (screen_type_ == SCREEN_DOOR_PARTIAL) overlay_->BlackBox->SetRenderScale(FVector2D(door_opening_width_relative_, 1));
@@ -141,7 +141,10 @@ void ACAVEOverlayController::SetDoorMode(DOOR_MODE m)
 	if (screen_type_ == SCREEN_NORMAL) overlay_->BlackBox->SetRenderScale(FVector2D(0, 1)); //no overlay
 
 	UE_LOG(CAVEOverlayLog, Log, TEXT("Switched door state to '%s'. New opening width is %f."), *door_mode_names_[door_current_mode_], door_current_opening_width_absolute_);
-	overlay_->CornerText->SetText(FText::FromString(door_mode_names_[door_current_mode_]));
+
+	if (screen_type_ == SCREEN_MASTER) {
+		overlay_->CornerText->SetText(FText::FromString(door_mode_names_[door_current_mode_]));
+	}
 }
 
 // Called when the game starts or when spawned
@@ -155,11 +158,10 @@ void ACAVEOverlayController::BeginPlay()
 
 	if (!display_cluster_mode_) return; // Not our business
 
-	//Actor config
-	InputComponent->BindAction("nDisplayButton4", EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
-	InputComponent->BindAction("Action3", EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
-	InputComponent->BindKey(EKeys::F10, EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
-	InputComponent->BindKey(FKey("nDisplayButton2"), EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
+	//Input config
+	InputComponent->BindKey(FKey("nDisplayButton4"), EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
+	//
+	//InputComponent->BindKey(EKeys::F10, EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
 
 	//Determine the screentype for later usage
 	if (IDisplayCluster::Get().GetClusterMgr()->GetNodeId().Equals(screen_main, ESearchCase::IgnoreCase)) {
@@ -186,7 +188,6 @@ void ACAVEOverlayController::BeginPlay()
 	if (!attached_ && cave_origin_) {
 		AttachToComponent(cave_origin_, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
 		attached_ = true;
-		UE_LOG(CAVEOverlayLog, Log, TEXT("Attached to CaveOrigin"));
 	}
 }
 
@@ -222,7 +223,6 @@ void ACAVEOverlayController::Tick(float DeltaTime)
 	if (!attached_ && cave_origin_) {
 		AttachToComponent(cave_origin_, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
 		attached_ = true;
-		UE_LOG(CAVEOverlayLog, Log, TEXT("Attached to CaveOrigin"));
 	}
 
 	if (!shutter_glasses_) return; //Display Cluster not initialized
@@ -236,16 +236,11 @@ void ACAVEOverlayController::Tick(float DeltaTime)
 		tape_root->SetRelativeLocation(shutter_position * FVector(0, 0, 1)); //Only apply Z
 
 		float tape_opacity = calculateOpacityFromPosition(shutter_position);
-
-		UE_LOG(CAVEOverlayLog, Log, TEXT("Glasses %p, pos (%f,%f,%f), opacity %f"), shutter_glasses_, shutter_position.X, shutter_position.Y, shutter_position.Z, tape_opacity);
-		UE_LOG(CAVEOverlayLog, Log, TEXT("TapeMaterial %p"), tape_material_dynamic_);
-
 		tape_material_dynamic_->SetScalarParameterValue("BarrierOpacity", tape_opacity);
 
 		if (FMath::IsWithin(FVector2D(shutter_position).GetAbsMax(), wall_distance_ - wall_warning_distance_, wall_distance_)) { //in warning distance == red tape
 			tape_material_dynamic_->SetVectorParameterValue("StripeColor", FVector(1, 0, 0));
-		}
-		else {
+		} else {
 			tape_material_dynamic_->SetVectorParameterValue("StripeColor", FVector(1, 1, 0));
 		}
 	} else {
@@ -269,9 +264,6 @@ void ACAVEOverlayController::Tick(float DeltaTime)
 		sign_positive_x->SetVisibility(FMath::IsWithin(+flystick_position.X, wall_distance_ - wall_close_distance_, wall_distance_) && !flystick_in_door);
 		sign_positive_y->SetVisibility(FMath::IsWithin(+flystick_position.Y, wall_distance_ - wall_close_distance_, wall_distance_) && !flystick_in_door);
 
-		UE_LOG(CAVEOverlayLog, Log, TEXT("Flystick %p, pos (%f,%f,%f), inDoor %d, opacity %f"), flystick, flystick_position.X, flystick_position.Y, flystick_position.Z, flystick_in_door, sign_opacity);
-		UE_LOG(CAVEOverlayLog, Log, TEXT("SignMaterial %p"), sign_material_dynamic_);
-
 		sign_material_dynamic_->SetScalarParameterValue("SignOpacity", sign_opacity);
 	} else {
 		sign_negative_x->SetVisibility(false);
diff --git a/Source/CAVEOverlay/Public/CAVEOverlayController.h b/Source/CAVEOverlay/Public/CAVEOverlayController.h
index 08a7110d5ce2ebe8462cef24bdf0509d7bea69a8..75821665d0bf5bb1dd38b0109e21d60174bef296 100644
--- a/Source/CAVEOverlay/Public/CAVEOverlayController.h
+++ b/Source/CAVEOverlay/Public/CAVEOverlayController.h
@@ -49,9 +49,9 @@ private:
 	const FString screen_main = "node_main";
 
 	//Door Mode
-	enum DOOR_MODE { DOOR_CLOSED = 0, DOOR_OPEN = 1, DOOR_PARTIAL_OPEN = 2, DOOR_NUM_MODES = 3};
-	const FString door_mode_names_[DOOR_NUM_MODES] = {"Partial Open", "Closed", "Open" };
-	DOOR_MODE door_current_mode_ = DOOR_PARTIAL_OPEN;
+	enum DOOR_MODE { DOOR_CLOSED = 0, DOOR_OPEN = 1, DOOR_PARTIALLY_OPEN = 2, DOOR_NUM_MODES = 3};
+	const FString door_mode_names_[DOOR_NUM_MODES] = {"Closed", "Open", "Partially Open" };
+	DOOR_MODE door_current_mode_ = DOOR_PARTIALLY_OPEN;
 	const float door_opening_width_relative_ = 0.522; //%, used for the overlay width on the screen
 	const float door_opening_width_absolute_ = 165; //cm, used for the non tape part at the door
 	const float wall_distance_ = 262.5; //cm, distance from center to a wall, *2 = wall width