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The editor module [`RWTHVRToolkitEditor`](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit/-/tree/dev/5.3/Source/RWTHVRToolkitEditor?ref_type=heads) in general contains features to enhace the editor experience, such as visualizers for certain components.
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Currently, no such features are implemented.
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# [Development](Home/Development) |
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# [Development](Home/Development)
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Please read the [Development](Home/Development) section carefully. As a summary:
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- Use your own forks for developing features to not spam branches on this repository, keep it limited to release and dev branches.
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- Use conventional commit syntax when commiting to improve readability for others: `<type>(scope): description`
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- Keep commits encapsulated to one change/feature. Don't try to put all your changes into one commit, it makes the history and git blame absolutely unreadable, and git bisect doesn't work as well for debugging.
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- Commit changes to shared blueprints early and put up PRs regarding them early. The longer they sit, the more nightmareish merging will become.
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- Document your features both in code and in the Wiki. |
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