| ... | ... | @@ -13,6 +13,15 @@ If you want to deploy to the cave, make sure you add the [DTrackPlugin](https:// |
|
|
|
|
|
|
|
That's it already!
|
|
|
|
|
|
|
|
## Settings
|
|
|
|
|
|
|
|
Your project settings will vary depending on your use-case. For HMDs, different settings than for the Cave are recommended. As a standard set of settings, refer to the configuration files in the [Project Template](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unrealprojecttemplate).
|
|
|
|
As a summary, the following settings should be enabled:
|
|
|
|
|
|
|
|
- SM6 (Shader Model 6, in Platform Settings)
|
|
|
|
- VirtualTextures (if you want to use Nanite/Lumen)
|
|
|
|
- `r.DefaultBackBufferPixelFormat = 1` in your LinuxEngine.ini if you want to deploy to our Cave
|
|
|
|
|
|
|
|
## Usage
|
|
|
|
|
|
|
|
The plugin comes with several [Unreal Gameplay Framework](https://docs.unrealengine.com/5.3/en-US/gameplay-framework-in-unreal-engine/) extensions (GameMode, PlayerState, Pawn, ...).
|
| ... | ... | |
| ... | ... | |