@@ -183,6 +183,22 @@ For the usage of cluster events in C++, see [Cluster events in C++](Home/Cluster
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@@ -183,6 +183,22 @@ For the usage of cluster events in C++, see [Cluster events in C++](Home/Cluster
The editor module [`RWTHVRToolkitEditor`](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit/-/tree/dev/5.3/Source/RWTHVRToolkitEditor?ref_type=heads) in general contains features to enhace the editor experience, such as visualizers for certain components.
The editor module [`RWTHVRToolkitEditor`](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit/-/tree/dev/5.3/Source/RWTHVRToolkitEditor?ref_type=heads) in general contains features to enhace the editor experience, such as visualizers for certain components.
Currently, no such features are implemented.
Currently, no such features are implemented.
## Example Maps
The Toolkit contains three example maps that showcase the different features of the toolkit, Unreal Engines Replication, and best practices when working with Cluster Systems like a Cave. Every map also provides Blueprints that show how to use the features.
### Toolkit Examples
The ToolkitExamples map is subdivided into three sections: Continuous Movement, Teleportation, and Interaction.
### Replication Examples
The ReplicationExample map covers the basics of replication such as Actor Replication, Variable Replication, and Function Replication.
### Cave Examples
The CaveExamples map demonstrates how to use cluster events to communicate with other nodes, but also easy pitfalls in cluster systems such as Randomness or Widgets.
# [Development](Home/Development)
# [Development](Home/Development)
Please read the [Development](Home/Development) section carefully. As a summary:
Please read the [Development](Home/Development) section carefully. As a summary: