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To install the plugin into your existing Unreal Engine project, either simply clone the Plugin into your `Plugins` folder, or add it as a [submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules). This folder resides in your top-level Project directory. If you do not have it, just create it manually. More information on plugins can be found here in the [Unreal Docs](https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/).
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To install the plugin into your existing Unreal Engine project, either simply clone the Plugin into your `Plugins` folder, or add it as a [submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules). This folder resides in your top-level Project directory. If you do not have it, just create it manually. More information on plugins can be found here in the [Unreal Docs](https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/).
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Make sure you have all respective plugins from the [Dependency](home#Dependencies) section enabled for your use-case. This should normally happen automatically.
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Make sure you have all respective plugins from the [Dependency](home#dependencies) section enabled for your use-case. This should normally happen automatically.
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If you want to deploy to the cave, make sure you add the [DTrackPlugin](https://github.com/VRGroupRWTH/UnrealDTrackPlugin) (Make sure to use our fork!) by cloning/adding a submodule similar to the Toolkit.
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If you want to deploy to the cave, make sure you add the [DTrackPlugin](https://github.com/VRGroupRWTH/UnrealDTrackPlugin) (Make sure to use our fork!) by cloning/adding a submodule similar to the Toolkit.
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That's it already!
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That's it already!
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## Usage
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## Usage
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The plugin comes with several [Unreal Gameplay Framework](https://docs.unrealengine.com/5.3/en-US/gameplay-framework-in-unreal-engine/) extensions (GameMode, PlayerState, Pawn, ...).
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The plugin comes with several [Unreal Gameplay Framework](https://docs.unrealengine.com/5.3/en-US/gameplay-framework-in-unreal-engine/) extensions (GameMode, PlayerState, Pawn, ...).
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These extensions are explained in more detail in the [Content](#Content) section below. However, their initial usage is very simple:
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These extensions are explained in more detail in the [Content](#content) section below. However, their initial usage is very simple:
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Set the default GameMode of your project to the VRGameMode, which automatically sets all the other required defaults. Alternatively, you can set the default GameMode in the World Settings. More info on setting GameModes can be found in the [Unreal docs](https://docs.unrealengine.com/5.3/en-US/game-mode-and-game-state-in-unreal-engine/).
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Set the default GameMode of your project to the VRGameMode, which automatically sets all the other required defaults. Alternatively, you can set the default GameMode in the World Settings. More info on setting GameModes can be found in the [Unreal docs](https://docs.unrealengine.com/5.3/en-US/game-mode-and-game-state-in-unreal-engine/).
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