Update Pawn authored by Daniel Rupp's avatar Daniel Rupp
......@@ -19,7 +19,7 @@ PawnMovement->SetCameraComponent(CameraComponent);
## Continuous Movement
The continuous movement component is an Actor Component that adds continuous movement functionality to the Pawn. In the details panel of the component, the following parameters can be used to fine tune the behavior:
The continuous movement component is an Actor Component that adds continuous movement functionality to the Pawn. In the details panel of the component, the following parameters can be used to adjust the behavior:
| Parameter| Description|
| ------ | ------ |
......@@ -32,7 +32,14 @@ The continuous movement component is an Actor Component that adds continuous mov
## Teleportation
...
The teleportation component is an Actor Component that adds teleportation based movement functionality to the Pawn. In the details panel of the component, the following parameters can be used to adjust the behavior:
| Parameter| Description|
| ------ | ------ |
|Teleport Launch Speed|Specify the speed at which the projectile that gives the teleport target location is shot out of the controller. Higher values mean correspond to a larger teleportation range.|
|IMC Teleport Right|The Input Mapping Context for the right hand, that maps controller buttons to behavior. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|IMC Teleport Left|See above.|
|Move|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
## Turn
...