Added Unreal Doc link authored by Kris Tabea Helwig's avatar Kris Tabea Helwig
......@@ -74,6 +74,8 @@ The default `InputMappingContexts` included in the toolkit use the default trigg
![grafik](uploads/b09d68ef99144e8dd0ffcf8944f752d8/grafik.png)
For more information on Enhanced Input visit the ![official Unreal Engine Documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine).
# Movement
All movement components are C++ derived blueprint components, which can be added to the `ARWTHVRPawn`. The blueprints itself can be found in `Components/Movement`. In the movement folder are two InputMappingContexts(IMCs) for either the left or right hand (which can be switched by (un-)ticking ``Move with Right Hand``). If you want to change the button mappings, you can adjust the respective IMC (best make a copy of them into your project first).
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